using System; using System.Collections; using System.Collections.Generic; using Animators.Leonid_Animator; using UnityEngine; using UnityEngine.InputSystem.XR.Haptics; using UnityEngine.Networking; using UnityEngine.UI; public class HealthBarScript : MonoBehaviour { public Image HealthBar; public float CurrentHealth; public float MaxHealth = 100f; public CharacterLocomotion Player; private void Start() { //HealthBar = GetComponent(); //Player = FindObjectOfType(); } private void Update() { CurrentHealth = Player.health; HealthBar.fillAmount = CurrentHealth / MaxHealth; } }