//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.2.0 // from Assets/Inputs/DefaultInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @DefaultInput : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @DefaultInput() { asset = InputActionAsset.FromJson(@"{ ""name"": ""DefaultInput"", ""maps"": [ { ""name"": ""Character"", ""id"": ""5c609d30-a186-4f25-862a-fc0f6cd87927"", ""actions"": [ { ""name"": ""Movement"", ""type"": ""PassThrough"", ""id"": ""5e4fb69c-d72f-4ad2-9606-963f204d4456"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""View"", ""type"": ""PassThrough"", ""id"": ""40f28412-d0ff-465d-95dc-ba0c2d1aa942"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""f1d3a423-64ad-46b7-b7df-8ac906168bfe"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Crouch"", ""type"": ""Button"", ""id"": ""e6499705-a84f-48dd-95c8-f11039da000c"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Prone"", ""type"": ""PassThrough"", ""id"": ""5dea4b39-61fb-40da-8f4b-6f896577b593"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Sprint"", ""type"": ""Button"", ""id"": ""812bbe74-6780-4569-aede-5596b6bcfcf2"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SprintReleased"", ""type"": ""Button"", ""id"": ""c2057392-5437-4eba-94c6-47a5210bb75e"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""020fbfee-7fa7-4d94-914d-5745033676bc"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""View"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""WASD"", ""id"": ""10c0b015-e03e-419b-9b07-829082f81054"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""96348528-d228-43c7-8283-1f1b76358fae"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""e253c1d5-e495-4868-a32e-d79f90df6c99"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""a4c8377a-070f-4e42-8f4c-f9a9b5ca948e"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""6aca627a-c86c-4757-8062-03ff293adc4c"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""cfc4db91-7102-4110-a416-9f4af204b788"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""ab00bee0-4207-41ec-a3e4-ff89c905a81f"", ""path"": ""/c"", ""interactions"": ""Tap"", ""processors"": """", ""groups"": """", ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1cec8bfc-56c7-403e-94e0-031ace3ea596"", ""path"": ""/x"", ""interactions"": ""Press"", ""processors"": """", ""groups"": """", ""action"": ""Prone"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""e4ef4e95-82c4-4791-bb06-29120df734f3"", ""path"": ""/c"", ""interactions"": ""Hold"", ""processors"": """", ""groups"": """", ""action"": ""Prone"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""ad6e15bf-3543-4a73-8d4f-424f7eb047df"", ""path"": ""/shift"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Sprint"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""44af7903-e9a9-4f59-a17d-ac7dd14a7974"", ""path"": ""/shift"", ""interactions"": ""Press(behavior=1)"", ""processors"": """", ""groups"": """", ""action"": ""SprintReleased"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Character m_Character = asset.FindActionMap("Character", throwIfNotFound: true); m_Character_Movement = m_Character.FindAction("Movement", throwIfNotFound: true); m_Character_View = m_Character.FindAction("View", throwIfNotFound: true); m_Character_Jump = m_Character.FindAction("Jump", throwIfNotFound: true); m_Character_Crouch = m_Character.FindAction("Crouch", throwIfNotFound: true); m_Character_Prone = m_Character.FindAction("Prone", throwIfNotFound: true); m_Character_Sprint = m_Character.FindAction("Sprint", throwIfNotFound: true); m_Character_SprintReleased = m_Character.FindAction("SprintReleased", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Character private readonly InputActionMap m_Character; private ICharacterActions m_CharacterActionsCallbackInterface; private readonly InputAction m_Character_Movement; private readonly InputAction m_Character_View; private readonly InputAction m_Character_Jump; private readonly InputAction m_Character_Crouch; private readonly InputAction m_Character_Prone; private readonly InputAction m_Character_Sprint; private readonly InputAction m_Character_SprintReleased; public struct CharacterActions { private @DefaultInput m_Wrapper; public CharacterActions(@DefaultInput wrapper) { m_Wrapper = wrapper; } public InputAction @Movement => m_Wrapper.m_Character_Movement; public InputAction @View => m_Wrapper.m_Character_View; public InputAction @Jump => m_Wrapper.m_Character_Jump; public InputAction @Crouch => m_Wrapper.m_Character_Crouch; public InputAction @Prone => m_Wrapper.m_Character_Prone; public InputAction @Sprint => m_Wrapper.m_Character_Sprint; public InputAction @SprintReleased => m_Wrapper.m_Character_SprintReleased; public InputActionMap Get() { return m_Wrapper.m_Character; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(CharacterActions set) { return set.Get(); } public void SetCallbacks(ICharacterActions instance) { if (m_Wrapper.m_CharacterActionsCallbackInterface != null) { @Movement.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnMovement; @View.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; @View.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; @View.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnView; @Jump.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnJump; @Crouch.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; @Crouch.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; @Crouch.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnCrouch; @Prone.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; @Prone.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; @Prone.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnProne; @Sprint.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; @Sprint.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; @Sprint.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprint; @SprintReleased.started -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; @SprintReleased.performed -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; @SprintReleased.canceled -= m_Wrapper.m_CharacterActionsCallbackInterface.OnSprintReleased; } m_Wrapper.m_CharacterActionsCallbackInterface = instance; if (instance != null) { @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @View.started += instance.OnView; @View.performed += instance.OnView; @View.canceled += instance.OnView; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @Prone.started += instance.OnProne; @Prone.performed += instance.OnProne; @Prone.canceled += instance.OnProne; @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; @SprintReleased.started += instance.OnSprintReleased; @SprintReleased.performed += instance.OnSprintReleased; @SprintReleased.canceled += instance.OnSprintReleased; } } } public CharacterActions @Character => new CharacterActions(this); public interface ICharacterActions { void OnMovement(InputAction.CallbackContext context); void OnView(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnCrouch(InputAction.CallbackContext context); void OnProne(InputAction.CallbackContext context); void OnSprint(InputAction.CallbackContext context); void OnSprintReleased(InputAction.CallbackContext context); } }