using UnityEngine; [CreateAssetMenu(fileName = "Game Settings", menuName = "Game/Settings", order = 51)] public class Settings : ScriptableObject { public bool IsTesting; public float TimeToWin; public float TimeOut; [Header("movement")] public float MovementDistance; public float MovementSpeed; public TypeAI DefTeamAI; public TypeAI AtcTeamAI; public int NumOfDefenders; public int NumOfAttackers; public bool HasHumanDefender; public bool HasHumanAttacker; public int HealthPickupAmount; public int ArmourPickupAmount; public int AmmunitionPickupAmount; public int PickupsAmount; public int MaxHealth; public int MaxArmour; public int MaxAmmo; public float ViewDistance; public float GetHitChanceInDirectPoint; public float GetHitChanceInRunning; public float GetHitChanceInCover; public float DoDamageChanceInDirectPoint; public float DoDamageChanceInRunning; public float DoDamageChanceInCover; public float CrouchingCoefficient; }