using System; using Unity.MLAgents.SideChannels; using UnityEngine; namespace Statistics { public class LoggerSideChannel : SideChannel { public LoggerSideChannel() { ChannelId = new Guid("621f0a70-4f87-11ea-a6bf-784f4387d1f7"); } public void SendLog(Log log) { using (var logOut = new OutgoingMessage()) { logOut.WriteString(JsonUtility.ToJson(log)); QueueMessageToSend(logOut); } } protected override void OnMessageReceived(IncomingMessage msg) { var receivedString = msg.ReadString(); Debug.Log("From Python : " + receivedString); } } }