using System.Collections.Generic; using System; using UnityEngine; public enum NavPointType { Cover, Direction, } public class NavPoint : MonoBehaviour { public Vector3 Position => gameObject.transform.position; public float FlagDistance { get; private set; } public NavPointType navType = NavPointType.Direction; [HideInInspector] <<<<<<< HEAD public int PointId = 0; ======= public int PointId; >>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467 public float DeathAttr = 0; public List EnemiesSeen = new List(); private void Start() { <<<<<<< HEAD FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - Position).magnitude; ======= PointId = GetInstanceID(); FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude; >>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467 } }