using UnityEngine; [CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)] public class Settings : ScriptableObject { public bool isTesting; public float timeToWin; public float timeOut; [Header("movement")] public float movementDistance; public float movementSpeed; public TypeAI defTeamAI; public TypeAI atcTeamAI; public int numOfDefenders; public int numOfAttackers; public bool hasHumanDefender; public bool hasHumanAttacker; public int healthPickupAmount; public int armourPickupAmount; public int ammunitionPickupAmount; public int pickupsAmount; public int maxHealth; public int maxArmour; public int maxAmmo; public float GetHitChanceInDirectPoint; public float GetHitChanceInRunning; public float GetHitChanceInCover; public float DoDamageChanceInDirectPoint; public float DoDamageChanceInRunning; public float DoDamageChanceInCover; }