using System; using UnityEngine; [RequireComponent(typeof(BoxCollider))] public class HealthPickUp : MonoBehaviour, IPickable { public PickUpType type => PickUpType.Health; public void OnTriggerEnter(Collider other) { PickObject(other.gameObject); } public void PickObject(GameObject obj) { obj.GetComponent()?.GiveHealth(SettingsReader.Instance.GetSettings.healthPickupAmount); gameObject.SetActive(false); } }