using System.Collections.Generic; using UnityEngine; public class MapManager : MonoBehaviour { public static List navPoints { get; private set; } private void Start() { var i = 0; navPoints = new List(); var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point"); foreach (var gameobj in navPointsGameObj) { var navpoint = gameobj.GetComponent(); navpoint.PointId = i; i++; navPoints.Add(navpoint); } } }