using System.Collections; using System.Collections.Generic; using UnityEngine; public class NavPoint : MonoBehaviour { public Vector3 position => gameObject.transform.position; public float FlagDistance { get; private set; } [HideInInspector] public int PointId; public float DeathAttr = 0; public List EnemiesSeen = new List(); //Here other attributes; private void Start() { PointId = GetInstanceID(); FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude; } }