using System.Collections.Generic; using UnityEngine; public class MapManager : MonoBehaviour { public static List NavPoints { get; private set; } private void Start() { var i = 0; NavPoints = new List(); var navPointsGameObj = GameObject.FindGameObjectsWithTag("Point"); foreach (var gameobj in navPointsGameObj) { var navpoint = gameobj.GetComponent(); NavPoints.Add(navpoint); } } }