//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.3.0 // from Assets/Inputs/ThirdPersonViewInput.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @ThirdPersonViewInput : IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @ThirdPersonViewInput() { asset = InputActionAsset.FromJson(@"{ ""name"": ""ThirdPersonViewInput"", ""maps"": [ { ""name"": ""Player Movement"", ""id"": ""50a259c9-d17f-4483-bd4b-feb4e290989d"", ""actions"": [ { ""name"": ""Movement"", ""type"": ""PassThrough"", ""id"": ""be8e85db-0110-45cd-823f-1058ed7eb184"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Camera"", ""type"": ""PassThrough"", ""id"": ""f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""WASD"", ""id"": ""72e37b69-1a0d-4e6e-a5aa-7a2a62845d22"", ""path"": ""2DVector(mode=2)"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""a5e60c10-53e0-484a-be45-210fc2d3d305"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""cdafb043-b1bc-4680-9d55-91854d1e2eb4"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""4da8623e-6baa-4256-99ec-d016f9ad6c1f"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""5c98d073-e749-49de-bb73-c6f5920f53f1"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""d8db2334-67bd-461e-92dc-dc04f2b64660"", ""path"": ""/delta"", ""interactions"": """", ""processors"": ""NormalizeVector2"", ""groups"": """", ""action"": ""Camera"", ""isComposite"": false, ""isPartOfComposite"": false } ] }, { ""name"": ""Player Actions"", ""id"": ""7c28b681-44ce-4c44-832c-561051fceb49"", ""actions"": [ { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""ef60df41-7d24-45f4-a426-4e6b9fe4d374"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Crouch"", ""type"": ""Button"", ""id"": ""19075beb-f2d7-4af5-bbcc-e2b53e1e139a"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Fire"", ""type"": ""Button"", ""id"": ""2b493869-f7ab-4acb-8918-11b0265f0993"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""e8b4d9c1-7565-4954-b6f9-f9c7ed95f613"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""a02f0962-5e78-44c2-aaf3-ee059376bda6"", ""path"": ""/c"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""5caa47c3-a8d5-4aad-86fe-40cdca87210a"", ""path"": ""/leftButton"", ""interactions"": ""Hold"", ""processors"": """", ""groups"": """", ""action"": ""Fire"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // Player Movement m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true); m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true); m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true); // Player Actions m_PlayerActions = asset.FindActionMap("Player Actions", throwIfNotFound: true); m_PlayerActions_Jump = m_PlayerActions.FindAction("Jump", throwIfNotFound: true); m_PlayerActions_Crouch = m_PlayerActions.FindAction("Crouch", throwIfNotFound: true); m_PlayerActions_Fire = m_PlayerActions.FindAction("Fire", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Player Movement private readonly InputActionMap m_PlayerMovement; private IPlayerMovementActions m_PlayerMovementActionsCallbackInterface; private readonly InputAction m_PlayerMovement_Movement; private readonly InputAction m_PlayerMovement_Camera; public struct PlayerMovementActions { private @ThirdPersonViewInput m_Wrapper; public PlayerMovementActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; } public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement; public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera; public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); } public void SetCallbacks(IPlayerMovementActions instance) { if (m_Wrapper.m_PlayerMovementActionsCallbackInterface != null) { @Movement.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement; @Movement.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement; @Movement.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement; @Camera.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera; @Camera.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera; @Camera.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera; } m_Wrapper.m_PlayerMovementActionsCallbackInterface = instance; if (instance != null) { @Movement.started += instance.OnMovement; @Movement.performed += instance.OnMovement; @Movement.canceled += instance.OnMovement; @Camera.started += instance.OnCamera; @Camera.performed += instance.OnCamera; @Camera.canceled += instance.OnCamera; } } } public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this); // Player Actions private readonly InputActionMap m_PlayerActions; private IPlayerActionsActions m_PlayerActionsActionsCallbackInterface; private readonly InputAction m_PlayerActions_Jump; private readonly InputAction m_PlayerActions_Crouch; private readonly InputAction m_PlayerActions_Fire; public struct PlayerActionsActions { private @ThirdPersonViewInput m_Wrapper; public PlayerActionsActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; } public InputAction @Jump => m_Wrapper.m_PlayerActions_Jump; public InputAction @Crouch => m_Wrapper.m_PlayerActions_Crouch; public InputAction @Fire => m_Wrapper.m_PlayerActions_Fire; public InputActionMap Get() { return m_Wrapper.m_PlayerActions; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerActionsActions set) { return set.Get(); } public void SetCallbacks(IPlayerActionsActions instance) { if (m_Wrapper.m_PlayerActionsActionsCallbackInterface != null) { @Jump.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump; @Crouch.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch; @Crouch.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch; @Crouch.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch; @Fire.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire; @Fire.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire; @Fire.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire; } m_Wrapper.m_PlayerActionsActionsCallbackInterface = instance; if (instance != null) { @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; } } } public PlayerActionsActions @PlayerActions => new PlayerActionsActions(this); public interface IPlayerMovementActions { void OnMovement(InputAction.CallbackContext context); void OnCamera(InputAction.CallbackContext context); } public interface IPlayerActionsActions { void OnJump(InputAction.CallbackContext context); void OnCrouch(InputAction.CallbackContext context); void OnFire(InputAction.CallbackContext context); } }