Compare commits
1 Commits
krazerleo/
...
main
Author | SHA1 | Date | |
---|---|---|---|
9500880b86 |
@ -1,93 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!206 &-2926378548289824311
|
||||
BlendTree:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Childs: []
|
||||
m_BlendParameter: Blend
|
||||
m_BlendParameterY: Blend
|
||||
m_MinThreshold: 0
|
||||
m_MaxThreshold: 1
|
||||
m_UseAutomaticThresholds: 1
|
||||
m_NormalizedBlendValues: 0
|
||||
m_BlendType: 0
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: SciFiWarrior
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters:
|
||||
- m_Name: Blend
|
||||
m_Type: 1
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
m_StateMachine: {fileID: 1107476691846109156}
|
||||
m_Mask: {fileID: 0}
|
||||
m_Motions: []
|
||||
m_Behaviours: []
|
||||
m_BlendingMode: 0
|
||||
m_SyncedLayerIndex: -1
|
||||
m_DefaultWeight: 0
|
||||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1107 &1107476691846109156
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Base Layer
|
||||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 5405818589905925533}
|
||||
m_Position: {x: 353.98297, y: 140.66443, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 48, y: 72, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 5405818589905925533}
|
||||
--- !u!1102 &5405818589905925533
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Blend Tree
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 107649059ea401b4e9c5c20f21e99a55, type: 3}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
2
Assets/Arts.meta → Assets/Defaults.meta
generated
Normal file → Executable file
2
Assets/Arts.meta → Assets/Defaults.meta
generated
Normal file → Executable file
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d3fef053a0198e44a77e5bbb1c9e6ba
|
||||
guid: b183268306ddaac4b875d5d435faa50b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
77
Assets/Defaults/mat_proBuilder.mat
generated
Executable file
77
Assets/Defaults/mat_proBuilder.mat
generated
Executable file
@ -0,0 +1,77 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: mat_proBuilder
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap: {}
|
||||
disabledShaderPasses: []
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ParallaxMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 0.735849, g: 0.13536847, b: 0.13536847, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
4
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta → Assets/Defaults/mat_proBuilder.mat.meta
generated
Normal file → Executable file
4
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller.meta → Assets/Defaults/mat_proBuilder.mat.meta
generated
Normal file → Executable file
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ebf60422b6cb1c498ee4cf238072b43
|
||||
guid: 536ae120520e6f245bad32b94a03f6a2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 9100000
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
35
Assets/Inputs/InputSystem.inputsettings.asset
generated
35
Assets/Inputs/InputSystem.inputsettings.asset
generated
@ -1,35 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3}
|
||||
m_Name: InputSystem.inputsettings
|
||||
m_EditorClassIdentifier:
|
||||
m_SupportedDevices: []
|
||||
m_UpdateMode: 1
|
||||
m_MaxEventBytesPerUpdate: 5242880
|
||||
m_MaxQueuedEventsPerUpdate: 1000
|
||||
m_CompensateForScreenOrientation: 1
|
||||
m_BackgroundBehavior: 0
|
||||
m_EditorInputBehaviorInPlayMode: 0
|
||||
m_DefaultDeadzoneMin: 0.125
|
||||
m_DefaultDeadzoneMax: 0.925
|
||||
m_DefaultButtonPressPoint: 0.5
|
||||
m_ButtonReleaseThreshold: 0.75
|
||||
m_DefaultTapTime: 0.2
|
||||
m_DefaultSlowTapTime: 0.5
|
||||
m_DefaultHoldTime: 0.4
|
||||
m_TapRadius: 5
|
||||
m_MultiTapDelayTime: 0.75
|
||||
m_DisableRedundantEventsMerging: 0
|
||||
m_iOSSettings:
|
||||
m_MotionUsage:
|
||||
m_Enabled: 0
|
||||
m_Description:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4480bcbc35319b14588f3c0eb33e88c8
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,354 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.3.0
|
||||
// from Assets/Inputs/ThirdPersonViewInput.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
public partial class @ThirdPersonViewInput : IInputActionCollection2, IDisposable
|
||||
{
|
||||
public InputActionAsset asset { get; }
|
||||
public @ThirdPersonViewInput()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""name"": ""ThirdPersonViewInput"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player Movement"",
|
||||
""id"": ""50a259c9-d17f-4483-bd4b-feb4e290989d"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Movement"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""be8e85db-0110-45cd-823f-1058ed7eb184"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Camera"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": ""WASD"",
|
||||
""id"": ""72e37b69-1a0d-4e6e-a5aa-7a2a62845d22"",
|
||||
""path"": ""2DVector(mode=2)"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""a5e60c10-53e0-484a-be45-210fc2d3d305"",
|
||||
""path"": ""<Keyboard>/w"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""cdafb043-b1bc-4680-9d55-91854d1e2eb4"",
|
||||
""path"": ""<Keyboard>/s"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""4da8623e-6baa-4256-99ec-d016f9ad6c1f"",
|
||||
""path"": ""<Keyboard>/a"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""5c98d073-e749-49de-bb73-c6f5920f53f1"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Movement"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""d8db2334-67bd-461e-92dc-dc04f2b64660"",
|
||||
""path"": ""<Mouse>/delta"",
|
||||
""interactions"": """",
|
||||
""processors"": ""NormalizeVector2"",
|
||||
""groups"": """",
|
||||
""action"": ""Camera"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""Player Actions"",
|
||||
""id"": ""7c28b681-44ce-4c44-832c-561051fceb49"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Jump"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""ef60df41-7d24-45f4-a426-4e6b9fe4d374"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Crouch"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""19075beb-f2d7-4af5-bbcc-e2b53e1e139a"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Fire"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""2b493869-f7ab-4acb-8918-11b0265f0993"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""e8b4d9c1-7565-4954-b6f9-f9c7ed95f613"",
|
||||
""path"": ""<Keyboard>/space"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Jump"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""a02f0962-5e78-44c2-aaf3-ee059376bda6"",
|
||||
""path"": ""<Keyboard>/c"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Crouch"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""5caa47c3-a8d5-4aad-86fe-40cdca87210a"",
|
||||
""path"": ""<Mouse>/leftButton"",
|
||||
""interactions"": ""Hold(duration=0.1)"",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Fire"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player Movement
|
||||
m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
|
||||
m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
|
||||
m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
|
||||
// Player Actions
|
||||
m_PlayerActions = asset.FindActionMap("Player Actions", throwIfNotFound: true);
|
||||
m_PlayerActions_Jump = m_PlayerActions.FindAction("Jump", throwIfNotFound: true);
|
||||
m_PlayerActions_Crouch = m_PlayerActions.FindAction("Crouch", throwIfNotFound: true);
|
||||
m_PlayerActions_Fire = m_PlayerActions.FindAction("Fire", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player Movement
|
||||
private readonly InputActionMap m_PlayerMovement;
|
||||
private IPlayerMovementActions m_PlayerMovementActionsCallbackInterface;
|
||||
private readonly InputAction m_PlayerMovement_Movement;
|
||||
private readonly InputAction m_PlayerMovement_Camera;
|
||||
public struct PlayerMovementActions
|
||||
{
|
||||
private @ThirdPersonViewInput m_Wrapper;
|
||||
public PlayerMovementActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
|
||||
public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
|
||||
public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IPlayerMovementActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerMovementActionsCallbackInterface != null)
|
||||
{
|
||||
@Movement.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
||||
@Movement.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
||||
@Movement.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
||||
@Camera.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
||||
@Camera.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
||||
@Camera.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
||||
}
|
||||
m_Wrapper.m_PlayerMovementActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Movement.started += instance.OnMovement;
|
||||
@Movement.performed += instance.OnMovement;
|
||||
@Movement.canceled += instance.OnMovement;
|
||||
@Camera.started += instance.OnCamera;
|
||||
@Camera.performed += instance.OnCamera;
|
||||
@Camera.canceled += instance.OnCamera;
|
||||
}
|
||||
}
|
||||
}
|
||||
public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
|
||||
|
||||
// Player Actions
|
||||
private readonly InputActionMap m_PlayerActions;
|
||||
private IPlayerActionsActions m_PlayerActionsActionsCallbackInterface;
|
||||
private readonly InputAction m_PlayerActions_Jump;
|
||||
private readonly InputAction m_PlayerActions_Crouch;
|
||||
private readonly InputAction m_PlayerActions_Fire;
|
||||
public struct PlayerActionsActions
|
||||
{
|
||||
private @ThirdPersonViewInput m_Wrapper;
|
||||
public PlayerActionsActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Jump => m_Wrapper.m_PlayerActions_Jump;
|
||||
public InputAction @Crouch => m_Wrapper.m_PlayerActions_Crouch;
|
||||
public InputAction @Fire => m_Wrapper.m_PlayerActions_Fire;
|
||||
public InputActionMap Get() { return m_Wrapper.m_PlayerActions; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
public bool enabled => Get().enabled;
|
||||
public static implicit operator InputActionMap(PlayerActionsActions set) { return set.Get(); }
|
||||
public void SetCallbacks(IPlayerActionsActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsActionsCallbackInterface != null)
|
||||
{
|
||||
@Jump.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
||||
@Jump.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
||||
@Jump.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
||||
@Crouch.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
||||
@Crouch.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
||||
@Crouch.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
||||
@Fire.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
||||
@Fire.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
||||
@Fire.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
||||
}
|
||||
m_Wrapper.m_PlayerActionsActionsCallbackInterface = instance;
|
||||
if (instance != null)
|
||||
{
|
||||
@Jump.started += instance.OnJump;
|
||||
@Jump.performed += instance.OnJump;
|
||||
@Jump.canceled += instance.OnJump;
|
||||
@Crouch.started += instance.OnCrouch;
|
||||
@Crouch.performed += instance.OnCrouch;
|
||||
@Crouch.canceled += instance.OnCrouch;
|
||||
@Fire.started += instance.OnFire;
|
||||
@Fire.performed += instance.OnFire;
|
||||
@Fire.canceled += instance.OnFire;
|
||||
}
|
||||
}
|
||||
}
|
||||
public PlayerActionsActions @PlayerActions => new PlayerActionsActions(this);
|
||||
public interface IPlayerMovementActions
|
||||
{
|
||||
void OnMovement(InputAction.CallbackContext context);
|
||||
void OnCamera(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface IPlayerActionsActions
|
||||
{
|
||||
void OnJump(InputAction.CallbackContext context);
|
||||
void OnCrouch(InputAction.CallbackContext context);
|
||||
void OnFire(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
11
Assets/Inputs/ThirdPersonViewInput.cs.meta
generated
11
Assets/Inputs/ThirdPersonViewInput.cs.meta
generated
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6b0597c7a248fd4e8e5ca2ef5d7f29f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,166 +0,0 @@
|
||||
{
|
||||
"name": "ThirdPersonViewInput",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player Movement",
|
||||
"id": "50a259c9-d17f-4483-bd4b-feb4e290989d",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Movement",
|
||||
"type": "PassThrough",
|
||||
"id": "be8e85db-0110-45cd-823f-1058ed7eb184",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Camera",
|
||||
"type": "PassThrough",
|
||||
"id": "f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "72e37b69-1a0d-4e6e-a5aa-7a2a62845d22",
|
||||
"path": "2DVector(mode=2)",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "a5e60c10-53e0-484a-be45-210fc2d3d305",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "cdafb043-b1bc-4680-9d55-91854d1e2eb4",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "4da8623e-6baa-4256-99ec-d016f9ad6c1f",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "5c98d073-e749-49de-bb73-c6f5920f53f1",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Movement",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "d8db2334-67bd-461e-92dc-dc04f2b64660",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "NormalizeVector2",
|
||||
"groups": "",
|
||||
"action": "Camera",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Player Actions",
|
||||
"id": "7c28b681-44ce-4c44-832c-561051fceb49",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "ef60df41-7d24-45f4-a426-4e6b9fe4d374",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Crouch",
|
||||
"type": "Button",
|
||||
"id": "19075beb-f2d7-4af5-bbcc-e2b53e1e139a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Fire",
|
||||
"type": "PassThrough",
|
||||
"id": "2b493869-f7ab-4acb-8918-11b0265f0993",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "e8b4d9c1-7565-4954-b6f9-f9c7ed95f613",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "a02f0962-5e78-44c2-aaf3-ee059376bda6",
|
||||
"path": "<Keyboard>/c",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Crouch",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "5caa47c3-a8d5-4aad-86fe-40cdca87210a",
|
||||
"path": "<Mouse>/leftButton",
|
||||
"interactions": "Hold(duration=0.1)",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Fire",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"controlSchemes": []
|
||||
}
|
14
Assets/Inputs/ThirdPersonViewInput.inputactions.meta
generated
14
Assets/Inputs/ThirdPersonViewInput.inputactions.meta
generated
@ -1,14 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a17c8887bfca8834d8287fab2f0cadf8
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
0
Assets/Arts/Materials.meta → Assets/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials.meta → Assets/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat → Assets/Materials/New Material.mat
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat → Assets/Materials/New Material.mat
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat.meta → Assets/Materials/New Material.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat.meta → Assets/Materials/New Material.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/Models.meta → Assets/Models.meta
generated
Normal file → Executable file
0
Assets/Arts/Models.meta → Assets/Models.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx → Assets/Models/Flag model.fbx
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx → Assets/Models/Flag model.fbx
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx.meta → Assets/Models/Flag model.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx.meta → Assets/Models/Flag model.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures.meta → Assets/Models/Textures.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures.meta → Assets/Models/Textures.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg → Assets/Models/Textures/Flag.jpg
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg → Assets/Models/Textures/Flag.jpg
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg.meta → Assets/Models/Textures/Flag.jpg.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg.meta → Assets/Models/Textures/Flag.jpg.meta
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta → Assets/Prefabs/Bot.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta → Assets/Prefabs/Bot.prefab.meta
generated
Normal file → Executable file
8
Assets/Prefabs/CharacterPrefabs.meta
generated
8
Assets/Prefabs/CharacterPrefabs.meta
generated
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7a6fd6139b92ce43af2a2f1116ea410
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
2639
Assets/Prefabs/CharacterPrefabs/Character.prefab
generated
2639
Assets/Prefabs/CharacterPrefabs/Character.prefab
generated
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d0b10717aa98fe44bcf651ad0901a89
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Prefabs/EntityPrefabs.meta
generated
8
Assets/Prefabs/EntityPrefabs.meta
generated
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61923742bbdb59f45816f6d760980fc4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
49
Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
generated
49
Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
generated
@ -1,49 +0,0 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &7378066357312323927
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7378066357312323926}
|
||||
- component: {fileID: 7378066357312323925}
|
||||
m_Layer: 0
|
||||
m_Name: navPointPrefab
|
||||
m_TagString: Point
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7378066357312323926
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7378066357312323927}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &7378066357312323925
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7378066357312323927}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
navType: 1
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f58a14c8ba97dfa4f9f4103bbee852d4
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab → Assets/Prefabs/Flag zone.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab → Assets/Prefabs/Flag zone.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta → Assets/Prefabs/Flag zone.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta → Assets/Prefabs/Flag zone.prefab.meta
generated
Normal file → Executable file
8
Assets/Prefabs/PickupPrefabs.meta
generated
8
Assets/Prefabs/PickupPrefabs.meta
generated
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 132a5e983df3eaa41bbb1e9bda3dd97e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
0
Assets/Prefabs/CharacterPrefabs/Player.prefab → Assets/Prefabs/Player.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Player.prefab → Assets/Prefabs/Player.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab → Assets/Prefabs/ammo.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab → Assets/Prefabs/ammo.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab.meta → Assets/Prefabs/ammo.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab.meta → Assets/Prefabs/ammo.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab → Assets/Prefabs/armour.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab → Assets/Prefabs/armour.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab.meta → Assets/Prefabs/armour.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab.meta → Assets/Prefabs/armour.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab → Assets/Prefabs/health.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab → Assets/Prefabs/health.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab.meta → Assets/Prefabs/health.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab.meta → Assets/Prefabs/health.prefab.meta
generated
Normal file → Executable file
8
Assets/Resources.meta
generated
8
Assets/Resources.meta
generated
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61178e06e35bbb84daabda8d15a50d45
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1 +0,0 @@
|
||||
{"androidStore":"GooglePlay"}
|
7
Assets/Resources/BillingMode.json.meta
generated
7
Assets/Resources/BillingMode.json.meta
generated
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01004bca71fbe914d9e15e843ac4aca0
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
1060
Assets/Scenes/AnimationTestScene.unity
generated
1060
Assets/Scenes/AnimationTestScene.unity
generated
File diff suppressed because it is too large
Load Diff
0
Assets/Scenes/Map#1.unity → Assets/Scenes/First try.unity
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity → Assets/Scenes/First try.unity
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity.meta → Assets/Scenes/First try.unity.meta
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity.meta → Assets/Scenes/First try.unity.meta
generated
Normal file → Executable file
166
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
166
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
@ -1724,24 +1724,102 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 00815eb34d8b87f42b0215bd3dfd7463, type: 3}
|
||||
--- !u!4 &1345085341 stripped
|
||||
--- !u!1 &1345085340
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1345085341}
|
||||
- component: {fileID: 1345085344}
|
||||
- component: {fileID: 1345085343}
|
||||
- component: {fileID: 1345085342}
|
||||
m_Layer: 0
|
||||
m_Name: navpoint1
|
||||
m_TagString: Point
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1345085341
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 7378066356508352203}
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!114 &1345085342 stripped
|
||||
m_GameObject: {fileID: 1345085340}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 47.446796, y: -5.782543, z: -25.400002}
|
||||
m_LocalScale: {x: 1.4367, y: 1.4367, z: 1.4367}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2060099472}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1345085342
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 7378066357312323925, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 7378066356508352203}
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_GameObject: {fileID: 1345085340}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6a2d29bfc31a8cf4e831e3bb80720414, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
navType: 1
|
||||
PointId: 0
|
||||
DeathAttr: 0
|
||||
EnemiesSeen: []
|
||||
--- !u!23 &1345085343
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1345085340}
|
||||
m_Enabled: 0
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 536ae120520e6f245bad32b94a03f6a2, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &1345085344
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1345085340}
|
||||
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!1 &1488699521
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2107,7 +2185,6 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 593162665e908cf4ea4429f8385dc627, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_navPoints: []
|
||||
--- !u!114 &1858987086
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -2749,72 +2826,3 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1685c1d9ce4ab174f95c646b1826010b, type: 3}
|
||||
--- !u!1001 &7378066356508352203
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 2060099472}
|
||||
m_Modifications:
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 47.446796
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -5.782543
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -25.400002
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323926, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 7378066357312323927, guid: f58a14c8ba97dfa4f9f4103bbee852d4,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: navpoint1
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: f58a14c8ba97dfa4f9f4103bbee852d4, type: 3}
|
||||
|
460
Assets/Scenes/dont touch me plz.unity
generated
Executable file
460
Assets/Scenes/dont touch me plz.unity
generated
Executable file
@ -0,0 +1,460 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 1
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 12
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 40
|
||||
m_AtlasSize: 1024
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_ExtractAmbientOcclusion: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 512
|
||||
m_PVRBounces: 2
|
||||
m_PVREnvironmentSampleCount: 256
|
||||
m_PVREnvironmentReferencePointCount: 2048
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRDenoiserTypeDirect: 1
|
||||
m_PVRDenoiserTypeIndirect: 1
|
||||
m_PVRDenoiserTypeAO: 1
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVREnvironmentMIS: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ExportTrainingData: 0
|
||||
m_TrainingDataDestination: TrainingData
|
||||
m_LightProbeSampleCountMultiplier: 4
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_UseShadowmask: 1
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &254804098
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 254804102}
|
||||
- component: {fileID: 254804101}
|
||||
- component: {fileID: 254804100}
|
||||
- component: {fileID: 254804099}
|
||||
m_Layer: 0
|
||||
m_Name: Cube
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!65 &254804099
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 254804098}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!23 &254804100
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 254804098}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: d911963c0a55d5243b20ebed4dddc9fd, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
--- !u!33 &254804101
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 254804098}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!4 &254804102
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 254804098}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 49.153797, y: 9.146889, z: 40.07178}
|
||||
m_LocalScale: {x: 100, y: 1, z: 100}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &676942498
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 676942500}
|
||||
- component: {fileID: 676942499}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &676942499
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 676942498}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 10
|
||||
m_Type: 1
|
||||
m_Shape: 0
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_InnerSpotAngle: 21.80208
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_CullingMatrixOverride:
|
||||
e00: 1
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 1
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 1
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 1
|
||||
m_UseCullingMatrixOverride: 0
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingLayerMask: 1
|
||||
m_Lightmapping: 4
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_UseBoundingSphereOverride: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &676942500
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 676942498}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &1991868003
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1991868006}
|
||||
- component: {fileID: 1991868005}
|
||||
- component: {fileID: 1991868004}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: MainCamera
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &1991868004
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1991868003}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &1991868005
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1991868003}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &1991868006
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1991868003}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &8510909887784509496
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 3
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 32.94
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 10.9
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 46.67
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0.7071068
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 90
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480103, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5245491127989480125, guid: 80f6c1c85e5daed4c96c70205ed5503d,
|
||||
type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Player
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 80f6c1c85e5daed4c96c70205ed5503d, type: 3}
|
2
Assets/Scenes/AnimationTestScene.unity.meta → Assets/Scenes/dont touch me plz.unity.meta
generated
Normal file → Executable file
2
Assets/Scenes/AnimationTestScene.unity.meta → Assets/Scenes/dont touch me plz.unity.meta
generated
Normal file → Executable file
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b107ebb27f1b8dd40b1e67a2d44d1662
|
||||
guid: acbb7f09bd8d02a46bf0793e1aafd61f
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
0
Assets/Arts/SciFiWarriorPBRHPPolyart.meta → Assets/SciFiWarriorPBRHPPolyart.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart.meta → Assets/SciFiWarriorPBRHPPolyart.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask → Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask → Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Normal file → Executable file
@ -1,458 +1,160 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d406f8f3cbe268f4e9d0234d45cca60c
|
||||
ModelImporter:
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100026
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100030
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100032
|
||||
second: Head
|
||||
- first:
|
||||
1: 100034
|
||||
second: head1
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100038
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100040
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400026
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400030
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400032
|
||||
second: Head
|
||||
- first:
|
||||
4: 400034
|
||||
second: head1
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400038
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400040
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Die
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: //RootNode
|
||||
100024: Foot_Left
|
||||
100026: Foot_Right
|
||||
100028: Hand_Left
|
||||
100030: Hand_Right
|
||||
100032: Head
|
||||
100034: head1
|
||||
100036: Headgear_Left
|
||||
100038: Headgear_Right
|
||||
100040: Hips
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: //RootNode
|
||||
400024: Foot_Left
|
||||
400026: Foot_Right
|
||||
400028: Hand_Left
|
||||
400030: Hand_Right
|
||||
400032: Head
|
||||
400034: head1
|
||||
400036: Headgear_Left
|
||||
400038: Headgear_Right
|
||||
400040: Hips
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Die
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -481,7 +183,6 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Die
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 32
|
||||
wrapMode: 0
|
||||
@ -642,28 +343,25 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -672,10 +370,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1317,16 +1015,13 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
623
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Normal file → Executable file
623
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Normal file → Executable file
@ -1,458 +1,160 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ad7c5979f6586d4a9532a55492a0ebe
|
||||
ModelImporter:
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100030
|
||||
second: Head
|
||||
- first:
|
||||
1: 100032
|
||||
second: head1
|
||||
- first:
|
||||
1: 100034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100038
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100040
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400030
|
||||
second: Head
|
||||
- first:
|
||||
4: 400032
|
||||
second: head1
|
||||
- first:
|
||||
4: 400034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400038
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400040
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Idle_Ducking_AR
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: Foot_Left
|
||||
100024: Foot_Right
|
||||
100026: Hand_Left
|
||||
100028: Hand_Right
|
||||
100030: Head
|
||||
100032: head1
|
||||
100034: Headgear_Left
|
||||
100036: Headgear_Right
|
||||
100038: Hips
|
||||
100040: //RootNode
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: Foot_Left
|
||||
400024: Foot_Right
|
||||
400026: Hand_Left
|
||||
400028: Hand_Right
|
||||
400030: Head
|
||||
400032: head1
|
||||
400034: Headgear_Left
|
||||
400036: Headgear_Right
|
||||
400038: Hips
|
||||
400040: //RootNode
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Idle_Ducking_AR
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -481,7 +183,6 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Idle_Ducking_AR
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 30
|
||||
wrapMode: 0
|
||||
@ -490,12 +191,12 @@ ModelImporter:
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
hasAdditiveReferencePose: 0
|
||||
loopTime: 0
|
||||
loopTime: 1
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 1
|
||||
loopBlendPositionY: 1
|
||||
loopBlendPositionXZ: 1
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalOrientation: 1
|
||||
keepOriginalPositionY: 1
|
||||
keepOriginalPositionXZ: 1
|
||||
heightFromFeet: 0
|
||||
@ -642,28 +343,25 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -672,10 +370,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1317,16 +1015,13 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Normal file → Executable file
@ -1,458 +1,160 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 107649059ea401b4e9c5c20f21e99a55
|
||||
ModelImporter:
|
||||
serializedVersion: 19301
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: Arm1
|
||||
- first:
|
||||
1: 100002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
1: 100004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
1: 100006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
1: 100008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
1: 100010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
1: 100012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
1: 100014
|
||||
second: BackPack
|
||||
- first:
|
||||
1: 100016
|
||||
second: Backpack1
|
||||
- first:
|
||||
1: 100018
|
||||
second: Body1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Chest
|
||||
- first:
|
||||
1: 100022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
1: 100024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
1: 100026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
1: 100028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
1: 100030
|
||||
second: Head
|
||||
- first:
|
||||
1: 100032
|
||||
second: head1
|
||||
- first:
|
||||
1: 100034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
1: 100036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
1: 100038
|
||||
second: Hips
|
||||
- first:
|
||||
1: 100040
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
1: 100044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
1: 100046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
1: 100048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
1: 100050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
1: 100052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
1: 100054
|
||||
second: Leg1
|
||||
- first:
|
||||
1: 100056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
1: 100058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
1: 100060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
1: 100062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
1: 100064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
1: 100066
|
||||
second: Neck
|
||||
- first:
|
||||
1: 100068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
1: 100070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
1: 100072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
1: 100074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
1: 100076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
1: 100078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
1: 100080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
1: 100082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
1: 100084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
1: 100086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
1: 100088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
1: 100090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
1: 100092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
1: 100094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
1: 100096
|
||||
second: Spine
|
||||
- first:
|
||||
1: 100098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
1: 100100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
1: 100102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
1: 100104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
1: 100106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
1: 100108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
1: 100110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
1: 100112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
1: 100114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
1: 100116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
1: 100118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
1: 100120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
1: 100122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
1: 100124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
1: 100126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
4: 400000
|
||||
second: Arm1
|
||||
- first:
|
||||
4: 400002
|
||||
second: ArmPlacement_Left
|
||||
- first:
|
||||
4: 400004
|
||||
second: ArmPlacement_Right
|
||||
- first:
|
||||
4: 400006
|
||||
second: ArmPlacement_Upper
|
||||
- first:
|
||||
4: 400008
|
||||
second: ArmPosition_Left
|
||||
- first:
|
||||
4: 400010
|
||||
second: ArmPosition_Right
|
||||
- first:
|
||||
4: 400012
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
4: 400014
|
||||
second: BackPack
|
||||
- first:
|
||||
4: 400016
|
||||
second: Backpack1
|
||||
- first:
|
||||
4: 400018
|
||||
second: Body1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Chest
|
||||
- first:
|
||||
4: 400022
|
||||
second: Foot_Left
|
||||
- first:
|
||||
4: 400024
|
||||
second: Foot_Right
|
||||
- first:
|
||||
4: 400026
|
||||
second: Hand_Left
|
||||
- first:
|
||||
4: 400028
|
||||
second: Hand_Right
|
||||
- first:
|
||||
4: 400030
|
||||
second: Head
|
||||
- first:
|
||||
4: 400032
|
||||
second: head1
|
||||
- first:
|
||||
4: 400034
|
||||
second: Headgear_Left
|
||||
- first:
|
||||
4: 400036
|
||||
second: Headgear_Right
|
||||
- first:
|
||||
4: 400038
|
||||
second: Hips
|
||||
- first:
|
||||
4: 400040
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400042
|
||||
second: Index_Distal_Left
|
||||
- first:
|
||||
4: 400044
|
||||
second: Index_Distal_Right
|
||||
- first:
|
||||
4: 400046
|
||||
second: Index_Intermediate_Left
|
||||
- first:
|
||||
4: 400048
|
||||
second: Index_Intermediate_Right
|
||||
- first:
|
||||
4: 400050
|
||||
second: Index_Proximal_Left
|
||||
- first:
|
||||
4: 400052
|
||||
second: Index_Proximal_Right
|
||||
- first:
|
||||
4: 400054
|
||||
second: Leg1
|
||||
- first:
|
||||
4: 400056
|
||||
second: LowerArm_Left
|
||||
- first:
|
||||
4: 400058
|
||||
second: LowerArm_Right
|
||||
- first:
|
||||
4: 400060
|
||||
second: LowerLeg_Left
|
||||
- first:
|
||||
4: 400062
|
||||
second: LowerLeg_Right
|
||||
- first:
|
||||
4: 400064
|
||||
second: magazine_Right
|
||||
- first:
|
||||
4: 400066
|
||||
second: Neck
|
||||
- first:
|
||||
4: 400068
|
||||
second: RestOfFingers_Distal_Left
|
||||
- first:
|
||||
4: 400070
|
||||
second: RestOfFingers_Distal_Right
|
||||
- first:
|
||||
4: 400072
|
||||
second: RestOfFingers_Intermediate_Left
|
||||
- first:
|
||||
4: 400074
|
||||
second: RestOfFingers_Intermediate_Right
|
||||
- first:
|
||||
4: 400076
|
||||
second: RestOfFingers_Proximal_Left
|
||||
- first:
|
||||
4: 400078
|
||||
second: RestOfFingers_Proximal_Right
|
||||
- first:
|
||||
4: 400080
|
||||
second: Shoulder_Left
|
||||
- first:
|
||||
4: 400082
|
||||
second: Shoulder_Right
|
||||
- first:
|
||||
4: 400084
|
||||
second: ShoulderPadBlade_Left
|
||||
- first:
|
||||
4: 400086
|
||||
second: ShoulderPadBlade_Right
|
||||
- first:
|
||||
4: 400088
|
||||
second: ShoulderPadBody_Left
|
||||
- first:
|
||||
4: 400090
|
||||
second: ShoulderPadBody_Right
|
||||
- first:
|
||||
4: 400092
|
||||
second: ShoulderPadCTRL_Left
|
||||
- first:
|
||||
4: 400094
|
||||
second: ShoulderPadCTRL_Right
|
||||
- first:
|
||||
4: 400096
|
||||
second: Spine
|
||||
- first:
|
||||
4: 400098
|
||||
second: Thumb_Distal_Left
|
||||
- first:
|
||||
4: 400100
|
||||
second: Thumb_Distal_Right
|
||||
- first:
|
||||
4: 400102
|
||||
second: Thumb_Intermediate_Left
|
||||
- first:
|
||||
4: 400104
|
||||
second: Thumb_Intermediate_Right
|
||||
- first:
|
||||
4: 400106
|
||||
second: Thumb_Proximal_Left
|
||||
- first:
|
||||
4: 400108
|
||||
second: Thumb_Proximal_Right
|
||||
- first:
|
||||
4: 400110
|
||||
second: Toe_Left
|
||||
- first:
|
||||
4: 400112
|
||||
second: Toe_Right
|
||||
- first:
|
||||
4: 400114
|
||||
second: Toetip_Left
|
||||
- first:
|
||||
4: 400116
|
||||
second: Toetip_Right
|
||||
- first:
|
||||
4: 400118
|
||||
second: Trigger_Right
|
||||
- first:
|
||||
4: 400120
|
||||
second: UpperArm_Left
|
||||
- first:
|
||||
4: 400122
|
||||
second: UpperArm_Right
|
||||
- first:
|
||||
4: 400124
|
||||
second: UpperLeg_Left
|
||||
- first:
|
||||
4: 400126
|
||||
second: UpperLeg_Right
|
||||
- first:
|
||||
21: 2100000
|
||||
second: w_h_01
|
||||
- first:
|
||||
21: 2100002
|
||||
second: w_b_01
|
||||
- first:
|
||||
21: 2100004
|
||||
second: w_bp_01
|
||||
- first:
|
||||
21: 2100006
|
||||
second: w_a_01
|
||||
- first:
|
||||
21: 2100008
|
||||
second: w_f_01
|
||||
- first:
|
||||
21: 2100010
|
||||
second: w_w_01
|
||||
- first:
|
||||
43: 4300000
|
||||
second: head1
|
||||
- first:
|
||||
43: 4300002
|
||||
second: Body1
|
||||
- first:
|
||||
43: 4300004
|
||||
second: Backpack1
|
||||
- first:
|
||||
43: 4300006
|
||||
second: Arm1
|
||||
- first:
|
||||
43: 4300008
|
||||
second: Leg1
|
||||
- first:
|
||||
43: 4300010
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
74: 7400000
|
||||
second: Idle_gunMiddle_AR
|
||||
- first:
|
||||
95: 9500000
|
||||
second: //RootNode
|
||||
- first:
|
||||
137: 13700000
|
||||
second: Arm1
|
||||
- first:
|
||||
137: 13700002
|
||||
second: AssaultRifle
|
||||
- first:
|
||||
137: 13700004
|
||||
second: Backpack1
|
||||
- first:
|
||||
137: 13700006
|
||||
second: Body1
|
||||
- first:
|
||||
137: 13700008
|
||||
second: head1
|
||||
- first:
|
||||
137: 13700010
|
||||
second: Leg1
|
||||
- first:
|
||||
41386430: 2186277476908879412
|
||||
second: ImportLogs
|
||||
serializedVersion: 23
|
||||
fileIDToRecycleName:
|
||||
100000: Arm1
|
||||
100002: ArmPlacement_Left
|
||||
100004: ArmPlacement_Right
|
||||
100006: ArmPlacement_Upper
|
||||
100008: ArmPosition_Left
|
||||
100010: ArmPosition_Right
|
||||
100012: AssaultRifle
|
||||
100014: BackPack
|
||||
100016: Backpack1
|
||||
100018: Body1
|
||||
100020: Chest
|
||||
100022: Foot_Left
|
||||
100024: Foot_Right
|
||||
100026: Hand_Left
|
||||
100028: Hand_Right
|
||||
100030: Head
|
||||
100032: head1
|
||||
100034: Headgear_Left
|
||||
100036: Headgear_Right
|
||||
100038: Hips
|
||||
100040: //RootNode
|
||||
100042: Index_Distal_Left
|
||||
100044: Index_Distal_Right
|
||||
100046: Index_Intermediate_Left
|
||||
100048: Index_Intermediate_Right
|
||||
100050: Index_Proximal_Left
|
||||
100052: Index_Proximal_Right
|
||||
100054: Leg1
|
||||
100056: LowerArm_Left
|
||||
100058: LowerArm_Right
|
||||
100060: LowerLeg_Left
|
||||
100062: LowerLeg_Right
|
||||
100064: magazine_Right
|
||||
100066: Neck
|
||||
100068: RestOfFingers_Distal_Left
|
||||
100070: RestOfFingers_Distal_Right
|
||||
100072: RestOfFingers_Intermediate_Left
|
||||
100074: RestOfFingers_Intermediate_Right
|
||||
100076: RestOfFingers_Proximal_Left
|
||||
100078: RestOfFingers_Proximal_Right
|
||||
100080: Shoulder_Left
|
||||
100082: Shoulder_Right
|
||||
100084: ShoulderPadBlade_Left
|
||||
100086: ShoulderPadBlade_Right
|
||||
100088: ShoulderPadBody_Left
|
||||
100090: ShoulderPadBody_Right
|
||||
100092: ShoulderPadCTRL_Left
|
||||
100094: ShoulderPadCTRL_Right
|
||||
100096: Spine
|
||||
100098: Thumb_Distal_Left
|
||||
100100: Thumb_Distal_Right
|
||||
100102: Thumb_Intermediate_Left
|
||||
100104: Thumb_Intermediate_Right
|
||||
100106: Thumb_Proximal_Left
|
||||
100108: Thumb_Proximal_Right
|
||||
100110: Toe_Left
|
||||
100112: Toe_Right
|
||||
100114: Toetip_Left
|
||||
100116: Toetip_Right
|
||||
100118: Trigger_Right
|
||||
100120: UpperArm_Left
|
||||
100122: UpperArm_Right
|
||||
100124: UpperLeg_Left
|
||||
100126: UpperLeg_Right
|
||||
400000: Arm1
|
||||
400002: ArmPlacement_Left
|
||||
400004: ArmPlacement_Right
|
||||
400006: ArmPlacement_Upper
|
||||
400008: ArmPosition_Left
|
||||
400010: ArmPosition_Right
|
||||
400012: AssaultRifle
|
||||
400014: BackPack
|
||||
400016: Backpack1
|
||||
400018: Body1
|
||||
400020: Chest
|
||||
400022: Foot_Left
|
||||
400024: Foot_Right
|
||||
400026: Hand_Left
|
||||
400028: Hand_Right
|
||||
400030: Head
|
||||
400032: head1
|
||||
400034: Headgear_Left
|
||||
400036: Headgear_Right
|
||||
400038: Hips
|
||||
400040: //RootNode
|
||||
400042: Index_Distal_Left
|
||||
400044: Index_Distal_Right
|
||||
400046: Index_Intermediate_Left
|
||||
400048: Index_Intermediate_Right
|
||||
400050: Index_Proximal_Left
|
||||
400052: Index_Proximal_Right
|
||||
400054: Leg1
|
||||
400056: LowerArm_Left
|
||||
400058: LowerArm_Right
|
||||
400060: LowerLeg_Left
|
||||
400062: LowerLeg_Right
|
||||
400064: magazine_Right
|
||||
400066: Neck
|
||||
400068: RestOfFingers_Distal_Left
|
||||
400070: RestOfFingers_Distal_Right
|
||||
400072: RestOfFingers_Intermediate_Left
|
||||
400074: RestOfFingers_Intermediate_Right
|
||||
400076: RestOfFingers_Proximal_Left
|
||||
400078: RestOfFingers_Proximal_Right
|
||||
400080: Shoulder_Left
|
||||
400082: Shoulder_Right
|
||||
400084: ShoulderPadBlade_Left
|
||||
400086: ShoulderPadBlade_Right
|
||||
400088: ShoulderPadBody_Left
|
||||
400090: ShoulderPadBody_Right
|
||||
400092: ShoulderPadCTRL_Left
|
||||
400094: ShoulderPadCTRL_Right
|
||||
400096: Spine
|
||||
400098: Thumb_Distal_Left
|
||||
400100: Thumb_Distal_Right
|
||||
400102: Thumb_Intermediate_Left
|
||||
400104: Thumb_Intermediate_Right
|
||||
400106: Thumb_Proximal_Left
|
||||
400108: Thumb_Proximal_Right
|
||||
400110: Toe_Left
|
||||
400112: Toe_Right
|
||||
400114: Toetip_Left
|
||||
400116: Toetip_Right
|
||||
400118: Trigger_Right
|
||||
400120: UpperArm_Left
|
||||
400122: UpperArm_Right
|
||||
400124: UpperLeg_Left
|
||||
400126: UpperLeg_Right
|
||||
2100000: w_h_01
|
||||
2100002: w_b_01
|
||||
2100004: w_bp_01
|
||||
2100006: w_a_01
|
||||
2100008: w_f_01
|
||||
2100010: w_w_01
|
||||
4300000: head1
|
||||
4300002: Body1
|
||||
4300004: Backpack1
|
||||
4300006: Arm1
|
||||
4300008: Leg1
|
||||
4300010: AssaultRifle
|
||||
7400000: Idle_gunMiddle_AR
|
||||
9500000: //RootNode
|
||||
13700000: Arm1
|
||||
13700002: AssaultRifle
|
||||
13700004: Backpack1
|
||||
13700006: Body1
|
||||
13700008: head1
|
||||
13700010: Leg1
|
||||
2186277476908879412: ImportLogs
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 1
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
@ -481,7 +183,6 @@ ModelImporter:
|
||||
- serializedVersion: 16
|
||||
name: Idle_gunMiddle_AR
|
||||
takeName: Take 001
|
||||
internalID: 0
|
||||
firstFrame: 0
|
||||
lastFrame: 40
|
||||
wrapMode: 0
|
||||
@ -642,28 +343,25 @@ ModelImporter:
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
fileIdsGeneration: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
previousCalculatedGlobalScale: 1
|
||||
hasPreviousCalculatedGlobalScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
@ -672,10 +370,10 @@ ModelImporter:
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
serializedVersion: 2
|
||||
human:
|
||||
- boneName: Hips
|
||||
humanName: Hips
|
||||
@ -1317,16 +1015,13 @@ ModelImporter:
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Normal file → Executable file
1381
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
Normal file → Executable file
1381
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Normal file → Executable file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user