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1 Commits
krazerleo/
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main
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2
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/Inputs/ThirdPersonViewInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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|
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// </auto-generated>
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||||||
//------------------------------------------------------------------------------
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||||||
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||||||
using System;
|
|
||||||
using System.Collections;
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|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.InputSystem;
|
|
||||||
using UnityEngine.InputSystem.Utilities;
|
|
||||||
|
|
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public partial class @ThirdPersonViewInput : IInputActionCollection2, IDisposable
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||||||
{
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public InputActionAsset asset { get; }
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public @ThirdPersonViewInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""ThirdPersonViewInput"",
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|
|
||||||
""id"": ""ef60df41-7d24-45f4-a426-4e6b9fe4d374"",
|
|
||||||
""expectedControlType"": ""Button"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""Crouch"",
|
|
||||||
""type"": ""Button"",
|
|
||||||
""id"": ""19075beb-f2d7-4af5-bbcc-e2b53e1e139a"",
|
|
||||||
""expectedControlType"": ""Button"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": ""Fire"",
|
|
||||||
""type"": ""PassThrough"",
|
|
||||||
""id"": ""2b493869-f7ab-4acb-8918-11b0265f0993"",
|
|
||||||
""expectedControlType"": ""Button"",
|
|
||||||
""processors"": """",
|
|
||||||
""interactions"": """",
|
|
||||||
""initialStateCheck"": false
|
|
||||||
}
|
|
||||||
],
|
|
||||||
""bindings"": [
|
|
||||||
{
|
|
||||||
""name"": """",
|
|
||||||
""id"": ""e8b4d9c1-7565-4954-b6f9-f9c7ed95f613"",
|
|
||||||
""path"": ""<Keyboard>/space"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": """",
|
|
||||||
""action"": ""Jump"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": """",
|
|
||||||
""id"": ""a02f0962-5e78-44c2-aaf3-ee059376bda6"",
|
|
||||||
""path"": ""<Keyboard>/c"",
|
|
||||||
""interactions"": """",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": """",
|
|
||||||
""action"": ""Crouch"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
""name"": """",
|
|
||||||
""id"": ""5caa47c3-a8d5-4aad-86fe-40cdca87210a"",
|
|
||||||
""path"": ""<Mouse>/leftButton"",
|
|
||||||
""interactions"": ""Hold(duration=0.1)"",
|
|
||||||
""processors"": """",
|
|
||||||
""groups"": """",
|
|
||||||
""action"": ""Fire"",
|
|
||||||
""isComposite"": false,
|
|
||||||
""isPartOfComposite"": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
""controlSchemes"": []
|
|
||||||
}");
|
|
||||||
// Player Movement
|
|
||||||
m_PlayerMovement = asset.FindActionMap("Player Movement", throwIfNotFound: true);
|
|
||||||
m_PlayerMovement_Movement = m_PlayerMovement.FindAction("Movement", throwIfNotFound: true);
|
|
||||||
m_PlayerMovement_Camera = m_PlayerMovement.FindAction("Camera", throwIfNotFound: true);
|
|
||||||
// Player Actions
|
|
||||||
m_PlayerActions = asset.FindActionMap("Player Actions", throwIfNotFound: true);
|
|
||||||
m_PlayerActions_Jump = m_PlayerActions.FindAction("Jump", throwIfNotFound: true);
|
|
||||||
m_PlayerActions_Crouch = m_PlayerActions.FindAction("Crouch", throwIfNotFound: true);
|
|
||||||
m_PlayerActions_Fire = m_PlayerActions.FindAction("Fire", throwIfNotFound: true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Dispose()
|
|
||||||
{
|
|
||||||
UnityEngine.Object.Destroy(asset);
|
|
||||||
}
|
|
||||||
|
|
||||||
public InputBinding? bindingMask
|
|
||||||
{
|
|
||||||
get => asset.bindingMask;
|
|
||||||
set => asset.bindingMask = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReadOnlyArray<InputDevice>? devices
|
|
||||||
{
|
|
||||||
get => asset.devices;
|
|
||||||
set => asset.devices = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
|
||||||
|
|
||||||
public bool Contains(InputAction action)
|
|
||||||
{
|
|
||||||
return asset.Contains(action);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator<InputAction> GetEnumerator()
|
|
||||||
{
|
|
||||||
return asset.GetEnumerator();
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator()
|
|
||||||
{
|
|
||||||
return GetEnumerator();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Enable()
|
|
||||||
{
|
|
||||||
asset.Enable();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Disable()
|
|
||||||
{
|
|
||||||
asset.Disable();
|
|
||||||
}
|
|
||||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
|
||||||
|
|
||||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
|
||||||
{
|
|
||||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
|
||||||
}
|
|
||||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
|
||||||
{
|
|
||||||
return asset.FindBinding(bindingMask, out action);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Player Movement
|
|
||||||
private readonly InputActionMap m_PlayerMovement;
|
|
||||||
private IPlayerMovementActions m_PlayerMovementActionsCallbackInterface;
|
|
||||||
private readonly InputAction m_PlayerMovement_Movement;
|
|
||||||
private readonly InputAction m_PlayerMovement_Camera;
|
|
||||||
public struct PlayerMovementActions
|
|
||||||
{
|
|
||||||
private @ThirdPersonViewInput m_Wrapper;
|
|
||||||
public PlayerMovementActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
|
|
||||||
public InputAction @Movement => m_Wrapper.m_PlayerMovement_Movement;
|
|
||||||
public InputAction @Camera => m_Wrapper.m_PlayerMovement_Camera;
|
|
||||||
public InputActionMap Get() { return m_Wrapper.m_PlayerMovement; }
|
|
||||||
public void Enable() { Get().Enable(); }
|
|
||||||
public void Disable() { Get().Disable(); }
|
|
||||||
public bool enabled => Get().enabled;
|
|
||||||
public static implicit operator InputActionMap(PlayerMovementActions set) { return set.Get(); }
|
|
||||||
public void SetCallbacks(IPlayerMovementActions instance)
|
|
||||||
{
|
|
||||||
if (m_Wrapper.m_PlayerMovementActionsCallbackInterface != null)
|
|
||||||
{
|
|
||||||
@Movement.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
|
||||||
@Movement.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
|
||||||
@Movement.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnMovement;
|
|
||||||
@Camera.started -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
|
||||||
@Camera.performed -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
|
||||||
@Camera.canceled -= m_Wrapper.m_PlayerMovementActionsCallbackInterface.OnCamera;
|
|
||||||
}
|
|
||||||
m_Wrapper.m_PlayerMovementActionsCallbackInterface = instance;
|
|
||||||
if (instance != null)
|
|
||||||
{
|
|
||||||
@Movement.started += instance.OnMovement;
|
|
||||||
@Movement.performed += instance.OnMovement;
|
|
||||||
@Movement.canceled += instance.OnMovement;
|
|
||||||
@Camera.started += instance.OnCamera;
|
|
||||||
@Camera.performed += instance.OnCamera;
|
|
||||||
@Camera.canceled += instance.OnCamera;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public PlayerMovementActions @PlayerMovement => new PlayerMovementActions(this);
|
|
||||||
|
|
||||||
// Player Actions
|
|
||||||
private readonly InputActionMap m_PlayerActions;
|
|
||||||
private IPlayerActionsActions m_PlayerActionsActionsCallbackInterface;
|
|
||||||
private readonly InputAction m_PlayerActions_Jump;
|
|
||||||
private readonly InputAction m_PlayerActions_Crouch;
|
|
||||||
private readonly InputAction m_PlayerActions_Fire;
|
|
||||||
public struct PlayerActionsActions
|
|
||||||
{
|
|
||||||
private @ThirdPersonViewInput m_Wrapper;
|
|
||||||
public PlayerActionsActions(@ThirdPersonViewInput wrapper) { m_Wrapper = wrapper; }
|
|
||||||
public InputAction @Jump => m_Wrapper.m_PlayerActions_Jump;
|
|
||||||
public InputAction @Crouch => m_Wrapper.m_PlayerActions_Crouch;
|
|
||||||
public InputAction @Fire => m_Wrapper.m_PlayerActions_Fire;
|
|
||||||
public InputActionMap Get() { return m_Wrapper.m_PlayerActions; }
|
|
||||||
public void Enable() { Get().Enable(); }
|
|
||||||
public void Disable() { Get().Disable(); }
|
|
||||||
public bool enabled => Get().enabled;
|
|
||||||
public static implicit operator InputActionMap(PlayerActionsActions set) { return set.Get(); }
|
|
||||||
public void SetCallbacks(IPlayerActionsActions instance)
|
|
||||||
{
|
|
||||||
if (m_Wrapper.m_PlayerActionsActionsCallbackInterface != null)
|
|
||||||
{
|
|
||||||
@Jump.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
|
||||||
@Jump.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
|
||||||
@Jump.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnJump;
|
|
||||||
@Crouch.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
|
||||||
@Crouch.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
|
||||||
@Crouch.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnCrouch;
|
|
||||||
@Fire.started -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
|
||||||
@Fire.performed -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
|
||||||
@Fire.canceled -= m_Wrapper.m_PlayerActionsActionsCallbackInterface.OnFire;
|
|
||||||
}
|
|
||||||
m_Wrapper.m_PlayerActionsActionsCallbackInterface = instance;
|
|
||||||
if (instance != null)
|
|
||||||
{
|
|
||||||
@Jump.started += instance.OnJump;
|
|
||||||
@Jump.performed += instance.OnJump;
|
|
||||||
@Jump.canceled += instance.OnJump;
|
|
||||||
@Crouch.started += instance.OnCrouch;
|
|
||||||
@Crouch.performed += instance.OnCrouch;
|
|
||||||
@Crouch.canceled += instance.OnCrouch;
|
|
||||||
@Fire.started += instance.OnFire;
|
|
||||||
@Fire.performed += instance.OnFire;
|
|
||||||
@Fire.canceled += instance.OnFire;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public PlayerActionsActions @PlayerActions => new PlayerActionsActions(this);
|
|
||||||
public interface IPlayerMovementActions
|
|
||||||
{
|
|
||||||
void OnMovement(InputAction.CallbackContext context);
|
|
||||||
void OnCamera(InputAction.CallbackContext context);
|
|
||||||
}
|
|
||||||
public interface IPlayerActionsActions
|
|
||||||
{
|
|
||||||
void OnJump(InputAction.CallbackContext context);
|
|
||||||
void OnCrouch(InputAction.CallbackContext context);
|
|
||||||
void OnFire(InputAction.CallbackContext context);
|
|
||||||
}
|
|
||||||
}
|
|
11
Assets/Inputs/ThirdPersonViewInput.cs.meta
generated
11
Assets/Inputs/ThirdPersonViewInput.cs.meta
generated
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e6b0597c7a248fd4e8e5ca2ef5d7f29f
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,166 +0,0 @@
|
|||||||
{
|
|
||||||
"name": "ThirdPersonViewInput",
|
|
||||||
"maps": [
|
|
||||||
{
|
|
||||||
"name": "Player Movement",
|
|
||||||
"id": "50a259c9-d17f-4483-bd4b-feb4e290989d",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"name": "Movement",
|
|
||||||
"type": "PassThrough",
|
|
||||||
"id": "be8e85db-0110-45cd-823f-1058ed7eb184",
|
|
||||||
"expectedControlType": "Vector2",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Camera",
|
|
||||||
"type": "PassThrough",
|
|
||||||
"id": "f7ad7ce9-d43f-468d-ab0f-54cc66ac33fa",
|
|
||||||
"expectedControlType": "Vector2",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"bindings": [
|
|
||||||
{
|
|
||||||
"name": "WASD",
|
|
||||||
"id": "72e37b69-1a0d-4e6e-a5aa-7a2a62845d22",
|
|
||||||
"path": "2DVector(mode=2)",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Movement",
|
|
||||||
"isComposite": true,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "up",
|
|
||||||
"id": "a5e60c10-53e0-484a-be45-210fc2d3d305",
|
|
||||||
"path": "<Keyboard>/w",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Movement",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "down",
|
|
||||||
"id": "cdafb043-b1bc-4680-9d55-91854d1e2eb4",
|
|
||||||
"path": "<Keyboard>/s",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Movement",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "left",
|
|
||||||
"id": "4da8623e-6baa-4256-99ec-d016f9ad6c1f",
|
|
||||||
"path": "<Keyboard>/a",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Movement",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "right",
|
|
||||||
"id": "5c98d073-e749-49de-bb73-c6f5920f53f1",
|
|
||||||
"path": "<Keyboard>/d",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Movement",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": true
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "d8db2334-67bd-461e-92dc-dc04f2b64660",
|
|
||||||
"path": "<Mouse>/delta",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "NormalizeVector2",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Camera",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Player Actions",
|
|
||||||
"id": "7c28b681-44ce-4c44-832c-561051fceb49",
|
|
||||||
"actions": [
|
|
||||||
{
|
|
||||||
"name": "Jump",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "ef60df41-7d24-45f4-a426-4e6b9fe4d374",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Crouch",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "19075beb-f2d7-4af5-bbcc-e2b53e1e139a",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Fire",
|
|
||||||
"type": "PassThrough",
|
|
||||||
"id": "2b493869-f7ab-4acb-8918-11b0265f0993",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"bindings": [
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "e8b4d9c1-7565-4954-b6f9-f9c7ed95f613",
|
|
||||||
"path": "<Keyboard>/space",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Jump",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "a02f0962-5e78-44c2-aaf3-ee059376bda6",
|
|
||||||
"path": "<Keyboard>/c",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Crouch",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "5caa47c3-a8d5-4aad-86fe-40cdca87210a",
|
|
||||||
"path": "<Mouse>/leftButton",
|
|
||||||
"interactions": "Hold(duration=0.1)",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Fire",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"controlSchemes": []
|
|
||||||
}
|
|
14
Assets/Inputs/ThirdPersonViewInput.inputactions.meta
generated
14
Assets/Inputs/ThirdPersonViewInput.inputactions.meta
generated
@ -1,14 +0,0 @@
|
|||||||
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|
|
||||||
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|
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|
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|
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|
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|
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|
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|
||||||
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|
|
||||||
wrapperClassName:
|
|
||||||
wrapperCodeNamespace:
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|
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Assets/Arts/Materials.meta → Assets/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials.meta → Assets/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat → Assets/Materials/New Material.mat
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat → Assets/Materials/New Material.mat
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat.meta → Assets/Materials/New Material.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/Materials/New Material.mat.meta → Assets/Materials/New Material.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/Models.meta → Assets/Models.meta
generated
Normal file → Executable file
0
Assets/Arts/Models.meta → Assets/Models.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx → Assets/Models/Flag model.fbx
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx → Assets/Models/Flag model.fbx
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx.meta → Assets/Models/Flag model.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Flag model.fbx.meta → Assets/Models/Flag model.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures.meta → Assets/Models/Textures.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures.meta → Assets/Models/Textures.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg → Assets/Models/Textures/Flag.jpg
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg → Assets/Models/Textures/Flag.jpg
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg.meta → Assets/Models/Textures/Flag.jpg.meta
generated
Normal file → Executable file
0
Assets/Arts/Models/Textures/Flag.jpg.meta → Assets/Models/Textures/Flag.jpg.meta
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta → Assets/Prefabs/Bot.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Bot.prefab.meta → Assets/Prefabs/Bot.prefab.meta
generated
Normal file → Executable file
8
Assets/Prefabs/CharacterPrefabs.meta
generated
8
Assets/Prefabs/CharacterPrefabs.meta
generated
@ -1,8 +0,0 @@
|
|||||||
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|
|
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|
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|
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|
|
||||||
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|
||||||
assetBundleVariant:
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|
2639
Assets/Prefabs/CharacterPrefabs/Character.prefab
generated
2639
Assets/Prefabs/CharacterPrefabs/Character.prefab
generated
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
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|
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|
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|
|
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userData:
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|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
8
Assets/Prefabs/EntityPrefabs.meta
generated
8
Assets/Prefabs/EntityPrefabs.meta
generated
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
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guid: 61923742bbdb59f45816f6d760980fc4
|
|
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|
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|
|
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|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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|
49
Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
generated
49
Assets/Prefabs/EntityPrefabs/navPointPrefab.prefab
generated
@ -1,49 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
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|
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|
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|
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|
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|
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|
|
||||||
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|
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|
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|
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|
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab → Assets/Prefabs/Flag zone.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab → Assets/Prefabs/Flag zone.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta → Assets/Prefabs/Flag zone.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/EntityPrefabs/Flag zone.prefab.meta → Assets/Prefabs/Flag zone.prefab.meta
generated
Normal file → Executable file
8
Assets/Prefabs/PickupPrefabs.meta
generated
8
Assets/Prefabs/PickupPrefabs.meta
generated
@ -1,8 +0,0 @@
|
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|
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|
0
Assets/Prefabs/CharacterPrefabs/Player.prefab → Assets/Prefabs/Player.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/CharacterPrefabs/Player.prefab → Assets/Prefabs/Player.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab → Assets/Prefabs/ammo.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab → Assets/Prefabs/ammo.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab.meta → Assets/Prefabs/ammo.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/ammo.prefab.meta → Assets/Prefabs/ammo.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab → Assets/Prefabs/armour.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab → Assets/Prefabs/armour.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab.meta → Assets/Prefabs/armour.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/armour.prefab.meta → Assets/Prefabs/armour.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab → Assets/Prefabs/health.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab → Assets/Prefabs/health.prefab
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab.meta → Assets/Prefabs/health.prefab.meta
generated
Normal file → Executable file
0
Assets/Prefabs/PickupPrefabs/health.prefab.meta → Assets/Prefabs/health.prefab.meta
generated
Normal file → Executable file
8
Assets/Resources.meta
generated
8
Assets/Resources.meta
generated
@ -1,8 +0,0 @@
|
|||||||
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|
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|
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|
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|
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|
@ -1 +0,0 @@
|
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{"androidStore":"GooglePlay"}
|
|
7
Assets/Resources/BillingMode.json.meta
generated
7
Assets/Resources/BillingMode.json.meta
generated
@ -1,7 +0,0 @@
|
|||||||
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|
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|
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|
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|
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|
1060
Assets/Scenes/AnimationTestScene.unity
generated
1060
Assets/Scenes/AnimationTestScene.unity
generated
File diff suppressed because it is too large
Load Diff
0
Assets/Scenes/Map#1.unity → Assets/Scenes/First try.unity
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity → Assets/Scenes/First try.unity
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity.meta → Assets/Scenes/First try.unity.meta
generated
Normal file → Executable file
0
Assets/Scenes/Map#1.unity.meta → Assets/Scenes/First try.unity.meta
generated
Normal file → Executable file
166
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
166
Assets/Scenes/Greatest_map_ever/Greatest_map_ever.unity
generated
@ -1724,24 +1724,102 @@ PrefabInstance:
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2
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generated
Normal file → Executable file
2
Assets/Scenes/AnimationTestScene.unity.meta → Assets/Scenes/dont touch me plz.unity.meta
generated
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Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart.meta → Assets/SciFiWarriorPBRHPPolyart.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations.meta → Assets/SciFiWarriorPBRHPPolyart/Animations.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask → Assets/SciFiWarriorPBRHPPolyart/Animations/AvatarMask.mask
Normal file → Executable file
0
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0
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generated
Normal file → Executable file
0
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generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx
Normal file → Executable file
0
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Normal file → Executable file
619
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generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Die.fbx.meta
generated
Normal file → Executable file
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400030: Hand_Right
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400040: Hips
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400046: Index_Intermediate_Left
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400052: Index_Proximal_Right
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1: 100062
|
400060: LowerLeg_Left
|
||||||
second: LowerLeg_Right
|
400062: LowerLeg_Right
|
||||||
- first:
|
400064: magazine_Right
|
||||||
1: 100064
|
400066: Neck
|
||||||
second: magazine_Right
|
400068: RestOfFingers_Distal_Left
|
||||||
- first:
|
400070: RestOfFingers_Distal_Right
|
||||||
1: 100066
|
400072: RestOfFingers_Intermediate_Left
|
||||||
second: Neck
|
400074: RestOfFingers_Intermediate_Right
|
||||||
- first:
|
400076: RestOfFingers_Proximal_Left
|
||||||
1: 100068
|
400078: RestOfFingers_Proximal_Right
|
||||||
second: RestOfFingers_Distal_Left
|
400080: Shoulder_Left
|
||||||
- first:
|
400082: Shoulder_Right
|
||||||
1: 100070
|
400084: ShoulderPadBlade_Left
|
||||||
second: RestOfFingers_Distal_Right
|
400086: ShoulderPadBlade_Right
|
||||||
- first:
|
400088: ShoulderPadBody_Left
|
||||||
1: 100072
|
400090: ShoulderPadBody_Right
|
||||||
second: RestOfFingers_Intermediate_Left
|
400092: ShoulderPadCTRL_Left
|
||||||
- first:
|
400094: ShoulderPadCTRL_Right
|
||||||
1: 100074
|
400096: Spine
|
||||||
second: RestOfFingers_Intermediate_Right
|
400098: Thumb_Distal_Left
|
||||||
- first:
|
400100: Thumb_Distal_Right
|
||||||
1: 100076
|
400102: Thumb_Intermediate_Left
|
||||||
second: RestOfFingers_Proximal_Left
|
400104: Thumb_Intermediate_Right
|
||||||
- first:
|
400106: Thumb_Proximal_Left
|
||||||
1: 100078
|
400108: Thumb_Proximal_Right
|
||||||
second: RestOfFingers_Proximal_Right
|
400110: Toe_Left
|
||||||
- first:
|
400112: Toe_Right
|
||||||
1: 100080
|
400114: Toetip_Left
|
||||||
second: Shoulder_Left
|
400116: Toetip_Right
|
||||||
- first:
|
400118: Trigger_Right
|
||||||
1: 100082
|
400120: UpperArm_Left
|
||||||
second: Shoulder_Right
|
400122: UpperArm_Right
|
||||||
- first:
|
400124: UpperLeg_Left
|
||||||
1: 100084
|
400126: UpperLeg_Right
|
||||||
second: ShoulderPadBlade_Left
|
2100000: w_h_01
|
||||||
- first:
|
2100002: w_b_01
|
||||||
1: 100086
|
2100004: w_bp_01
|
||||||
second: ShoulderPadBlade_Right
|
2100006: w_a_01
|
||||||
- first:
|
2100008: w_f_01
|
||||||
1: 100088
|
2100010: w_w_01
|
||||||
second: ShoulderPadBody_Left
|
4300000: head1
|
||||||
- first:
|
4300002: Body1
|
||||||
1: 100090
|
4300004: Backpack1
|
||||||
second: ShoulderPadBody_Right
|
4300006: Arm1
|
||||||
- first:
|
4300008: Leg1
|
||||||
1: 100092
|
4300010: AssaultRifle
|
||||||
second: ShoulderPadCTRL_Left
|
7400000: Die
|
||||||
- first:
|
9500000: //RootNode
|
||||||
1: 100094
|
13700000: Arm1
|
||||||
second: ShoulderPadCTRL_Right
|
13700002: AssaultRifle
|
||||||
- first:
|
13700004: Backpack1
|
||||||
1: 100096
|
13700006: Body1
|
||||||
second: Spine
|
13700008: head1
|
||||||
- first:
|
13700010: Leg1
|
||||||
1: 100098
|
2186277476908879412: ImportLogs
|
||||||
second: Thumb_Distal_Left
|
|
||||||
- first:
|
|
||||||
1: 100100
|
|
||||||
second: Thumb_Distal_Right
|
|
||||||
- first:
|
|
||||||
1: 100102
|
|
||||||
second: Thumb_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
1: 100104
|
|
||||||
second: Thumb_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
1: 100106
|
|
||||||
second: Thumb_Proximal_Left
|
|
||||||
- first:
|
|
||||||
1: 100108
|
|
||||||
second: Thumb_Proximal_Right
|
|
||||||
- first:
|
|
||||||
1: 100110
|
|
||||||
second: Toe_Left
|
|
||||||
- first:
|
|
||||||
1: 100112
|
|
||||||
second: Toe_Right
|
|
||||||
- first:
|
|
||||||
1: 100114
|
|
||||||
second: Toetip_Left
|
|
||||||
- first:
|
|
||||||
1: 100116
|
|
||||||
second: Toetip_Right
|
|
||||||
- first:
|
|
||||||
1: 100118
|
|
||||||
second: Trigger_Right
|
|
||||||
- first:
|
|
||||||
1: 100120
|
|
||||||
second: UpperArm_Left
|
|
||||||
- first:
|
|
||||||
1: 100122
|
|
||||||
second: UpperArm_Right
|
|
||||||
- first:
|
|
||||||
1: 100124
|
|
||||||
second: UpperLeg_Left
|
|
||||||
- first:
|
|
||||||
1: 100126
|
|
||||||
second: UpperLeg_Right
|
|
||||||
- first:
|
|
||||||
4: 400000
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
4: 400002
|
|
||||||
second: ArmPlacement_Left
|
|
||||||
- first:
|
|
||||||
4: 400004
|
|
||||||
second: ArmPlacement_Right
|
|
||||||
- first:
|
|
||||||
4: 400006
|
|
||||||
second: ArmPlacement_Upper
|
|
||||||
- first:
|
|
||||||
4: 400008
|
|
||||||
second: ArmPosition_Left
|
|
||||||
- first:
|
|
||||||
4: 400010
|
|
||||||
second: ArmPosition_Right
|
|
||||||
- first:
|
|
||||||
4: 400012
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
4: 400014
|
|
||||||
second: BackPack
|
|
||||||
- first:
|
|
||||||
4: 400016
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
4: 400018
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
4: 400020
|
|
||||||
second: Chest
|
|
||||||
- first:
|
|
||||||
4: 400022
|
|
||||||
second: //RootNode
|
|
||||||
- first:
|
|
||||||
4: 400024
|
|
||||||
second: Foot_Left
|
|
||||||
- first:
|
|
||||||
4: 400026
|
|
||||||
second: Foot_Right
|
|
||||||
- first:
|
|
||||||
4: 400028
|
|
||||||
second: Hand_Left
|
|
||||||
- first:
|
|
||||||
4: 400030
|
|
||||||
second: Hand_Right
|
|
||||||
- first:
|
|
||||||
4: 400032
|
|
||||||
second: Head
|
|
||||||
- first:
|
|
||||||
4: 400034
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
4: 400036
|
|
||||||
second: Headgear_Left
|
|
||||||
- first:
|
|
||||||
4: 400038
|
|
||||||
second: Headgear_Right
|
|
||||||
- first:
|
|
||||||
4: 400040
|
|
||||||
second: Hips
|
|
||||||
- first:
|
|
||||||
4: 400042
|
|
||||||
second: Index_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400044
|
|
||||||
second: Index_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400046
|
|
||||||
second: Index_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400048
|
|
||||||
second: Index_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400050
|
|
||||||
second: Index_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400052
|
|
||||||
second: Index_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400054
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
4: 400056
|
|
||||||
second: LowerArm_Left
|
|
||||||
- first:
|
|
||||||
4: 400058
|
|
||||||
second: LowerArm_Right
|
|
||||||
- first:
|
|
||||||
4: 400060
|
|
||||||
second: LowerLeg_Left
|
|
||||||
- first:
|
|
||||||
4: 400062
|
|
||||||
second: LowerLeg_Right
|
|
||||||
- first:
|
|
||||||
4: 400064
|
|
||||||
second: magazine_Right
|
|
||||||
- first:
|
|
||||||
4: 400066
|
|
||||||
second: Neck
|
|
||||||
- first:
|
|
||||||
4: 400068
|
|
||||||
second: RestOfFingers_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400070
|
|
||||||
second: RestOfFingers_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400072
|
|
||||||
second: RestOfFingers_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400074
|
|
||||||
second: RestOfFingers_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400076
|
|
||||||
second: RestOfFingers_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400078
|
|
||||||
second: RestOfFingers_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400080
|
|
||||||
second: Shoulder_Left
|
|
||||||
- first:
|
|
||||||
4: 400082
|
|
||||||
second: Shoulder_Right
|
|
||||||
- first:
|
|
||||||
4: 400084
|
|
||||||
second: ShoulderPadBlade_Left
|
|
||||||
- first:
|
|
||||||
4: 400086
|
|
||||||
second: ShoulderPadBlade_Right
|
|
||||||
- first:
|
|
||||||
4: 400088
|
|
||||||
second: ShoulderPadBody_Left
|
|
||||||
- first:
|
|
||||||
4: 400090
|
|
||||||
second: ShoulderPadBody_Right
|
|
||||||
- first:
|
|
||||||
4: 400092
|
|
||||||
second: ShoulderPadCTRL_Left
|
|
||||||
- first:
|
|
||||||
4: 400094
|
|
||||||
second: ShoulderPadCTRL_Right
|
|
||||||
- first:
|
|
||||||
4: 400096
|
|
||||||
second: Spine
|
|
||||||
- first:
|
|
||||||
4: 400098
|
|
||||||
second: Thumb_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400100
|
|
||||||
second: Thumb_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400102
|
|
||||||
second: Thumb_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400104
|
|
||||||
second: Thumb_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400106
|
|
||||||
second: Thumb_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400108
|
|
||||||
second: Thumb_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400110
|
|
||||||
second: Toe_Left
|
|
||||||
- first:
|
|
||||||
4: 400112
|
|
||||||
second: Toe_Right
|
|
||||||
- first:
|
|
||||||
4: 400114
|
|
||||||
second: Toetip_Left
|
|
||||||
- first:
|
|
||||||
4: 400116
|
|
||||||
second: Toetip_Right
|
|
||||||
- first:
|
|
||||||
4: 400118
|
|
||||||
second: Trigger_Right
|
|
||||||
- first:
|
|
||||||
4: 400120
|
|
||||||
second: UpperArm_Left
|
|
||||||
- first:
|
|
||||||
4: 400122
|
|
||||||
second: UpperArm_Right
|
|
||||||
- first:
|
|
||||||
4: 400124
|
|
||||||
second: UpperLeg_Left
|
|
||||||
- first:
|
|
||||||
4: 400126
|
|
||||||
second: UpperLeg_Right
|
|
||||||
- first:
|
|
||||||
21: 2100000
|
|
||||||
second: w_h_01
|
|
||||||
- first:
|
|
||||||
21: 2100002
|
|
||||||
second: w_b_01
|
|
||||||
- first:
|
|
||||||
21: 2100004
|
|
||||||
second: w_bp_01
|
|
||||||
- first:
|
|
||||||
21: 2100006
|
|
||||||
second: w_a_01
|
|
||||||
- first:
|
|
||||||
21: 2100008
|
|
||||||
second: w_f_01
|
|
||||||
- first:
|
|
||||||
21: 2100010
|
|
||||||
second: w_w_01
|
|
||||||
- first:
|
|
||||||
43: 4300000
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
43: 4300002
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
43: 4300004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
43: 4300006
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
43: 4300008
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
43: 4300010
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
74: 7400000
|
|
||||||
second: Die
|
|
||||||
- first:
|
|
||||||
95: 9500000
|
|
||||||
second: //RootNode
|
|
||||||
- first:
|
|
||||||
137: 13700000
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
137: 13700002
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
137: 13700004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
137: 13700006
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
137: 13700008
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
137: 13700010
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
41386430: 2186277476908879412
|
|
||||||
second: ImportLogs
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
materials:
|
materials:
|
||||||
materialImportMode: 1
|
importMaterials: 1
|
||||||
materialName: 0
|
materialName: 0
|
||||||
materialSearch: 1
|
materialSearch: 1
|
||||||
materialLocation: 1
|
materialLocation: 1
|
||||||
@ -481,7 +183,6 @@ ModelImporter:
|
|||||||
- serializedVersion: 16
|
- serializedVersion: 16
|
||||||
name: Die
|
name: Die
|
||||||
takeName: Take 001
|
takeName: Take 001
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
firstFrame: 0
|
||||||
lastFrame: 32
|
lastFrame: 32
|
||||||
wrapMode: 0
|
wrapMode: 0
|
||||||
@ -642,28 +343,25 @@ ModelImporter:
|
|||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 0
|
||||||
useSRGBMaterialColor: 1
|
useSRGBMaterialColor: 1
|
||||||
sortHierarchyByName: 1
|
|
||||||
importVisibility: 1
|
importVisibility: 1
|
||||||
importBlendShapes: 1
|
importBlendShapes: 1
|
||||||
importCameras: 1
|
importCameras: 1
|
||||||
importLights: 1
|
importLights: 1
|
||||||
fileIdsGeneration: 1
|
|
||||||
swapUVChannels: 0
|
swapUVChannels: 0
|
||||||
generateSecondaryUV: 0
|
generateSecondaryUV: 0
|
||||||
useFileUnits: 1
|
useFileUnits: 1
|
||||||
|
optimizeMeshForGPU: 1
|
||||||
keepQuads: 0
|
keepQuads: 0
|
||||||
weldVertices: 1
|
weldVertices: 1
|
||||||
preserveHierarchy: 0
|
preserveHierarchy: 0
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
indexFormat: 0
|
indexFormat: 0
|
||||||
secondaryUVAngleDistortion: 8
|
secondaryUVAngleDistortion: 8
|
||||||
secondaryUVAreaDistortion: 15.000001
|
secondaryUVAreaDistortion: 15.000001
|
||||||
secondaryUVHardAngle: 88
|
secondaryUVHardAngle: 88
|
||||||
secondaryUVPackMargin: 4
|
secondaryUVPackMargin: 4
|
||||||
useFileScale: 1
|
useFileScale: 1
|
||||||
|
previousCalculatedGlobalScale: 1
|
||||||
|
hasPreviousCalculatedGlobalScale: 1
|
||||||
tangentSpace:
|
tangentSpace:
|
||||||
normalSmoothAngle: 60
|
normalSmoothAngle: 60
|
||||||
normalImportMode: 0
|
normalImportMode: 0
|
||||||
@ -672,10 +370,10 @@ ModelImporter:
|
|||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
blendShapeNormalImportMode: 1
|
blendShapeNormalImportMode: 1
|
||||||
normalSmoothingSource: 0
|
normalSmoothingSource: 0
|
||||||
referencedClips: []
|
|
||||||
importAnimation: 1
|
importAnimation: 1
|
||||||
|
copyAvatar: 0
|
||||||
humanDescription:
|
humanDescription:
|
||||||
serializedVersion: 3
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623
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Normal file → Executable file
623
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Ducking_ar.fbx.meta
generated
Normal file → Executable file
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|
||||||
- first:
|
|
||||||
4: 400092
|
|
||||||
second: ShoulderPadCTRL_Left
|
|
||||||
- first:
|
|
||||||
4: 400094
|
|
||||||
second: ShoulderPadCTRL_Right
|
|
||||||
- first:
|
|
||||||
4: 400096
|
|
||||||
second: Spine
|
|
||||||
- first:
|
|
||||||
4: 400098
|
|
||||||
second: Thumb_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400100
|
|
||||||
second: Thumb_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400102
|
|
||||||
second: Thumb_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400104
|
|
||||||
second: Thumb_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400106
|
|
||||||
second: Thumb_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400108
|
|
||||||
second: Thumb_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400110
|
|
||||||
second: Toe_Left
|
|
||||||
- first:
|
|
||||||
4: 400112
|
|
||||||
second: Toe_Right
|
|
||||||
- first:
|
|
||||||
4: 400114
|
|
||||||
second: Toetip_Left
|
|
||||||
- first:
|
|
||||||
4: 400116
|
|
||||||
second: Toetip_Right
|
|
||||||
- first:
|
|
||||||
4: 400118
|
|
||||||
second: Trigger_Right
|
|
||||||
- first:
|
|
||||||
4: 400120
|
|
||||||
second: UpperArm_Left
|
|
||||||
- first:
|
|
||||||
4: 400122
|
|
||||||
second: UpperArm_Right
|
|
||||||
- first:
|
|
||||||
4: 400124
|
|
||||||
second: UpperLeg_Left
|
|
||||||
- first:
|
|
||||||
4: 400126
|
|
||||||
second: UpperLeg_Right
|
|
||||||
- first:
|
|
||||||
21: 2100000
|
|
||||||
second: w_h_01
|
|
||||||
- first:
|
|
||||||
21: 2100002
|
|
||||||
second: w_b_01
|
|
||||||
- first:
|
|
||||||
21: 2100004
|
|
||||||
second: w_bp_01
|
|
||||||
- first:
|
|
||||||
21: 2100006
|
|
||||||
second: w_a_01
|
|
||||||
- first:
|
|
||||||
21: 2100008
|
|
||||||
second: w_f_01
|
|
||||||
- first:
|
|
||||||
21: 2100010
|
|
||||||
second: w_w_01
|
|
||||||
- first:
|
|
||||||
43: 4300000
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
43: 4300002
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
43: 4300004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
43: 4300006
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
43: 4300008
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
43: 4300010
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
74: 7400000
|
|
||||||
second: Idle_Ducking_AR
|
|
||||||
- first:
|
|
||||||
95: 9500000
|
|
||||||
second: //RootNode
|
|
||||||
- first:
|
|
||||||
137: 13700000
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
137: 13700002
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
137: 13700004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
137: 13700006
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
137: 13700008
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
137: 13700010
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
41386430: 2186277476908879412
|
|
||||||
second: ImportLogs
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
materials:
|
materials:
|
||||||
materialImportMode: 1
|
importMaterials: 1
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materialName: 0
|
materialName: 0
|
||||||
materialSearch: 1
|
materialSearch: 1
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||||||
materialLocation: 1
|
materialLocation: 1
|
||||||
@ -481,7 +183,6 @@ ModelImporter:
|
|||||||
- serializedVersion: 16
|
- serializedVersion: 16
|
||||||
name: Idle_Ducking_AR
|
name: Idle_Ducking_AR
|
||||||
takeName: Take 001
|
takeName: Take 001
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
firstFrame: 0
|
||||||
lastFrame: 30
|
lastFrame: 30
|
||||||
wrapMode: 0
|
wrapMode: 0
|
||||||
@ -490,12 +191,12 @@ ModelImporter:
|
|||||||
cycleOffset: 0
|
cycleOffset: 0
|
||||||
loop: 0
|
loop: 0
|
||||||
hasAdditiveReferencePose: 0
|
hasAdditiveReferencePose: 0
|
||||||
loopTime: 0
|
loopTime: 1
|
||||||
loopBlend: 0
|
loopBlend: 0
|
||||||
loopBlendOrientation: 1
|
loopBlendOrientation: 1
|
||||||
loopBlendPositionY: 1
|
loopBlendPositionY: 1
|
||||||
loopBlendPositionXZ: 1
|
loopBlendPositionXZ: 1
|
||||||
keepOriginalOrientation: 0
|
keepOriginalOrientation: 1
|
||||||
keepOriginalPositionY: 1
|
keepOriginalPositionY: 1
|
||||||
keepOriginalPositionXZ: 1
|
keepOriginalPositionXZ: 1
|
||||||
heightFromFeet: 0
|
heightFromFeet: 0
|
||||||
@ -642,28 +343,25 @@ ModelImporter:
|
|||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 0
|
||||||
useSRGBMaterialColor: 1
|
useSRGBMaterialColor: 1
|
||||||
sortHierarchyByName: 1
|
|
||||||
importVisibility: 1
|
importVisibility: 1
|
||||||
importBlendShapes: 1
|
importBlendShapes: 1
|
||||||
importCameras: 1
|
importCameras: 1
|
||||||
importLights: 1
|
importLights: 1
|
||||||
fileIdsGeneration: 1
|
|
||||||
swapUVChannels: 0
|
swapUVChannels: 0
|
||||||
generateSecondaryUV: 0
|
generateSecondaryUV: 0
|
||||||
useFileUnits: 1
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||||||
|
optimizeMeshForGPU: 1
|
||||||
keepQuads: 0
|
keepQuads: 0
|
||||||
weldVertices: 1
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weldVertices: 1
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||||||
preserveHierarchy: 0
|
preserveHierarchy: 0
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
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|
indexFormat: 0
|
||||||
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secondaryUVAngleDistortion: 8
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||||||
secondaryUVAreaDistortion: 15.000001
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secondaryUVAreaDistortion: 15.000001
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|
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|
||||||
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|
||||||
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|
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||||||
|
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|
||||||
|
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|
||||||
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||||||
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|
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|
||||||
normalImportMode: 0
|
normalImportMode: 0
|
||||||
@ -672,10 +370,10 @@ ModelImporter:
|
|||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
blendShapeNormalImportMode: 1
|
blendShapeNormalImportMode: 1
|
||||||
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||||||
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|
|
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|
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||||||
|
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|
||||||
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|
humanDescription:
|
||||||
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|
serializedVersion: 2
|
||||||
human:
|
human:
|
||||||
- boneName: Hips
|
- boneName: Hips
|
||||||
humanName: Hips
|
humanName: Hips
|
||||||
@ -1317,16 +1015,13 @@ ModelImporter:
|
|||||||
armStretch: 0.05
|
armStretch: 0.05
|
||||||
legStretch: 0.05
|
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|
||||||
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|
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|
||||||
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|
|
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|
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|
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|
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
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|
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|
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assetBundleName:
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0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_guard_ar.fbx.meta
generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Normal file → Executable file
619
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Idle_gunMiddle_ar.fbx.meta
generated
Normal file → Executable file
@ -1,458 +1,160 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
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guid: 107649059ea401b4e9c5c20f21e99a55
|
guid: 107649059ea401b4e9c5c20f21e99a55
|
||||||
ModelImporter:
|
ModelImporter:
|
||||||
serializedVersion: 19301
|
serializedVersion: 23
|
||||||
internalIDToNameTable:
|
fileIDToRecycleName:
|
||||||
- first:
|
100000: Arm1
|
||||||
1: 100000
|
100002: ArmPlacement_Left
|
||||||
second: Arm1
|
100004: ArmPlacement_Right
|
||||||
- first:
|
100006: ArmPlacement_Upper
|
||||||
1: 100002
|
100008: ArmPosition_Left
|
||||||
second: ArmPlacement_Left
|
100010: ArmPosition_Right
|
||||||
- first:
|
100012: AssaultRifle
|
||||||
1: 100004
|
100014: BackPack
|
||||||
second: ArmPlacement_Right
|
100016: Backpack1
|
||||||
- first:
|
100018: Body1
|
||||||
1: 100006
|
100020: Chest
|
||||||
second: ArmPlacement_Upper
|
100022: Foot_Left
|
||||||
- first:
|
100024: Foot_Right
|
||||||
1: 100008
|
100026: Hand_Left
|
||||||
second: ArmPosition_Left
|
100028: Hand_Right
|
||||||
- first:
|
100030: Head
|
||||||
1: 100010
|
100032: head1
|
||||||
second: ArmPosition_Right
|
100034: Headgear_Left
|
||||||
- first:
|
100036: Headgear_Right
|
||||||
1: 100012
|
100038: Hips
|
||||||
second: AssaultRifle
|
100040: //RootNode
|
||||||
- first:
|
100042: Index_Distal_Left
|
||||||
1: 100014
|
100044: Index_Distal_Right
|
||||||
second: BackPack
|
100046: Index_Intermediate_Left
|
||||||
- first:
|
100048: Index_Intermediate_Right
|
||||||
1: 100016
|
100050: Index_Proximal_Left
|
||||||
second: Backpack1
|
100052: Index_Proximal_Right
|
||||||
- first:
|
100054: Leg1
|
||||||
1: 100018
|
100056: LowerArm_Left
|
||||||
second: Body1
|
100058: LowerArm_Right
|
||||||
- first:
|
100060: LowerLeg_Left
|
||||||
1: 100020
|
100062: LowerLeg_Right
|
||||||
second: Chest
|
100064: magazine_Right
|
||||||
- first:
|
100066: Neck
|
||||||
1: 100022
|
100068: RestOfFingers_Distal_Left
|
||||||
second: Foot_Left
|
100070: RestOfFingers_Distal_Right
|
||||||
- first:
|
100072: RestOfFingers_Intermediate_Left
|
||||||
1: 100024
|
100074: RestOfFingers_Intermediate_Right
|
||||||
second: Foot_Right
|
100076: RestOfFingers_Proximal_Left
|
||||||
- first:
|
100078: RestOfFingers_Proximal_Right
|
||||||
1: 100026
|
100080: Shoulder_Left
|
||||||
second: Hand_Left
|
100082: Shoulder_Right
|
||||||
- first:
|
100084: ShoulderPadBlade_Left
|
||||||
1: 100028
|
100086: ShoulderPadBlade_Right
|
||||||
second: Hand_Right
|
100088: ShoulderPadBody_Left
|
||||||
- first:
|
100090: ShoulderPadBody_Right
|
||||||
1: 100030
|
100092: ShoulderPadCTRL_Left
|
||||||
second: Head
|
100094: ShoulderPadCTRL_Right
|
||||||
- first:
|
100096: Spine
|
||||||
1: 100032
|
100098: Thumb_Distal_Left
|
||||||
second: head1
|
100100: Thumb_Distal_Right
|
||||||
- first:
|
100102: Thumb_Intermediate_Left
|
||||||
1: 100034
|
100104: Thumb_Intermediate_Right
|
||||||
second: Headgear_Left
|
100106: Thumb_Proximal_Left
|
||||||
- first:
|
100108: Thumb_Proximal_Right
|
||||||
1: 100036
|
100110: Toe_Left
|
||||||
second: Headgear_Right
|
100112: Toe_Right
|
||||||
- first:
|
100114: Toetip_Left
|
||||||
1: 100038
|
100116: Toetip_Right
|
||||||
second: Hips
|
100118: Trigger_Right
|
||||||
- first:
|
100120: UpperArm_Left
|
||||||
1: 100040
|
100122: UpperArm_Right
|
||||||
second: //RootNode
|
100124: UpperLeg_Left
|
||||||
- first:
|
100126: UpperLeg_Right
|
||||||
1: 100042
|
400000: Arm1
|
||||||
second: Index_Distal_Left
|
400002: ArmPlacement_Left
|
||||||
- first:
|
400004: ArmPlacement_Right
|
||||||
1: 100044
|
400006: ArmPlacement_Upper
|
||||||
second: Index_Distal_Right
|
400008: ArmPosition_Left
|
||||||
- first:
|
400010: ArmPosition_Right
|
||||||
1: 100046
|
400012: AssaultRifle
|
||||||
second: Index_Intermediate_Left
|
400014: BackPack
|
||||||
- first:
|
400016: Backpack1
|
||||||
1: 100048
|
400018: Body1
|
||||||
second: Index_Intermediate_Right
|
400020: Chest
|
||||||
- first:
|
400022: Foot_Left
|
||||||
1: 100050
|
400024: Foot_Right
|
||||||
second: Index_Proximal_Left
|
400026: Hand_Left
|
||||||
- first:
|
400028: Hand_Right
|
||||||
1: 100052
|
400030: Head
|
||||||
second: Index_Proximal_Right
|
400032: head1
|
||||||
- first:
|
400034: Headgear_Left
|
||||||
1: 100054
|
400036: Headgear_Right
|
||||||
second: Leg1
|
400038: Hips
|
||||||
- first:
|
400040: //RootNode
|
||||||
1: 100056
|
400042: Index_Distal_Left
|
||||||
second: LowerArm_Left
|
400044: Index_Distal_Right
|
||||||
- first:
|
400046: Index_Intermediate_Left
|
||||||
1: 100058
|
400048: Index_Intermediate_Right
|
||||||
second: LowerArm_Right
|
400050: Index_Proximal_Left
|
||||||
- first:
|
400052: Index_Proximal_Right
|
||||||
1: 100060
|
400054: Leg1
|
||||||
second: LowerLeg_Left
|
400056: LowerArm_Left
|
||||||
- first:
|
400058: LowerArm_Right
|
||||||
1: 100062
|
400060: LowerLeg_Left
|
||||||
second: LowerLeg_Right
|
400062: LowerLeg_Right
|
||||||
- first:
|
400064: magazine_Right
|
||||||
1: 100064
|
400066: Neck
|
||||||
second: magazine_Right
|
400068: RestOfFingers_Distal_Left
|
||||||
- first:
|
400070: RestOfFingers_Distal_Right
|
||||||
1: 100066
|
400072: RestOfFingers_Intermediate_Left
|
||||||
second: Neck
|
400074: RestOfFingers_Intermediate_Right
|
||||||
- first:
|
400076: RestOfFingers_Proximal_Left
|
||||||
1: 100068
|
400078: RestOfFingers_Proximal_Right
|
||||||
second: RestOfFingers_Distal_Left
|
400080: Shoulder_Left
|
||||||
- first:
|
400082: Shoulder_Right
|
||||||
1: 100070
|
400084: ShoulderPadBlade_Left
|
||||||
second: RestOfFingers_Distal_Right
|
400086: ShoulderPadBlade_Right
|
||||||
- first:
|
400088: ShoulderPadBody_Left
|
||||||
1: 100072
|
400090: ShoulderPadBody_Right
|
||||||
second: RestOfFingers_Intermediate_Left
|
400092: ShoulderPadCTRL_Left
|
||||||
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|
400094: ShoulderPadCTRL_Right
|
||||||
1: 100074
|
400096: Spine
|
||||||
second: RestOfFingers_Intermediate_Right
|
400098: Thumb_Distal_Left
|
||||||
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|
400100: Thumb_Distal_Right
|
||||||
1: 100076
|
400102: Thumb_Intermediate_Left
|
||||||
second: RestOfFingers_Proximal_Left
|
400104: Thumb_Intermediate_Right
|
||||||
- first:
|
400106: Thumb_Proximal_Left
|
||||||
1: 100078
|
400108: Thumb_Proximal_Right
|
||||||
second: RestOfFingers_Proximal_Right
|
400110: Toe_Left
|
||||||
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|
400112: Toe_Right
|
||||||
1: 100080
|
400114: Toetip_Left
|
||||||
second: Shoulder_Left
|
400116: Toetip_Right
|
||||||
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|
400118: Trigger_Right
|
||||||
1: 100082
|
400120: UpperArm_Left
|
||||||
second: Shoulder_Right
|
400122: UpperArm_Right
|
||||||
- first:
|
400124: UpperLeg_Left
|
||||||
1: 100084
|
400126: UpperLeg_Right
|
||||||
second: ShoulderPadBlade_Left
|
2100000: w_h_01
|
||||||
- first:
|
2100002: w_b_01
|
||||||
1: 100086
|
2100004: w_bp_01
|
||||||
second: ShoulderPadBlade_Right
|
2100006: w_a_01
|
||||||
- first:
|
2100008: w_f_01
|
||||||
1: 100088
|
2100010: w_w_01
|
||||||
second: ShoulderPadBody_Left
|
4300000: head1
|
||||||
- first:
|
4300002: Body1
|
||||||
1: 100090
|
4300004: Backpack1
|
||||||
second: ShoulderPadBody_Right
|
4300006: Arm1
|
||||||
- first:
|
4300008: Leg1
|
||||||
1: 100092
|
4300010: AssaultRifle
|
||||||
second: ShoulderPadCTRL_Left
|
7400000: Idle_gunMiddle_AR
|
||||||
- first:
|
9500000: //RootNode
|
||||||
1: 100094
|
13700000: Arm1
|
||||||
second: ShoulderPadCTRL_Right
|
13700002: AssaultRifle
|
||||||
- first:
|
13700004: Backpack1
|
||||||
1: 100096
|
13700006: Body1
|
||||||
second: Spine
|
13700008: head1
|
||||||
- first:
|
13700010: Leg1
|
||||||
1: 100098
|
2186277476908879412: ImportLogs
|
||||||
second: Thumb_Distal_Left
|
|
||||||
- first:
|
|
||||||
1: 100100
|
|
||||||
second: Thumb_Distal_Right
|
|
||||||
- first:
|
|
||||||
1: 100102
|
|
||||||
second: Thumb_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
1: 100104
|
|
||||||
second: Thumb_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
1: 100106
|
|
||||||
second: Thumb_Proximal_Left
|
|
||||||
- first:
|
|
||||||
1: 100108
|
|
||||||
second: Thumb_Proximal_Right
|
|
||||||
- first:
|
|
||||||
1: 100110
|
|
||||||
second: Toe_Left
|
|
||||||
- first:
|
|
||||||
1: 100112
|
|
||||||
second: Toe_Right
|
|
||||||
- first:
|
|
||||||
1: 100114
|
|
||||||
second: Toetip_Left
|
|
||||||
- first:
|
|
||||||
1: 100116
|
|
||||||
second: Toetip_Right
|
|
||||||
- first:
|
|
||||||
1: 100118
|
|
||||||
second: Trigger_Right
|
|
||||||
- first:
|
|
||||||
1: 100120
|
|
||||||
second: UpperArm_Left
|
|
||||||
- first:
|
|
||||||
1: 100122
|
|
||||||
second: UpperArm_Right
|
|
||||||
- first:
|
|
||||||
1: 100124
|
|
||||||
second: UpperLeg_Left
|
|
||||||
- first:
|
|
||||||
1: 100126
|
|
||||||
second: UpperLeg_Right
|
|
||||||
- first:
|
|
||||||
4: 400000
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
4: 400002
|
|
||||||
second: ArmPlacement_Left
|
|
||||||
- first:
|
|
||||||
4: 400004
|
|
||||||
second: ArmPlacement_Right
|
|
||||||
- first:
|
|
||||||
4: 400006
|
|
||||||
second: ArmPlacement_Upper
|
|
||||||
- first:
|
|
||||||
4: 400008
|
|
||||||
second: ArmPosition_Left
|
|
||||||
- first:
|
|
||||||
4: 400010
|
|
||||||
second: ArmPosition_Right
|
|
||||||
- first:
|
|
||||||
4: 400012
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
4: 400014
|
|
||||||
second: BackPack
|
|
||||||
- first:
|
|
||||||
4: 400016
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
4: 400018
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
4: 400020
|
|
||||||
second: Chest
|
|
||||||
- first:
|
|
||||||
4: 400022
|
|
||||||
second: Foot_Left
|
|
||||||
- first:
|
|
||||||
4: 400024
|
|
||||||
second: Foot_Right
|
|
||||||
- first:
|
|
||||||
4: 400026
|
|
||||||
second: Hand_Left
|
|
||||||
- first:
|
|
||||||
4: 400028
|
|
||||||
second: Hand_Right
|
|
||||||
- first:
|
|
||||||
4: 400030
|
|
||||||
second: Head
|
|
||||||
- first:
|
|
||||||
4: 400032
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
4: 400034
|
|
||||||
second: Headgear_Left
|
|
||||||
- first:
|
|
||||||
4: 400036
|
|
||||||
second: Headgear_Right
|
|
||||||
- first:
|
|
||||||
4: 400038
|
|
||||||
second: Hips
|
|
||||||
- first:
|
|
||||||
4: 400040
|
|
||||||
second: //RootNode
|
|
||||||
- first:
|
|
||||||
4: 400042
|
|
||||||
second: Index_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400044
|
|
||||||
second: Index_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400046
|
|
||||||
second: Index_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400048
|
|
||||||
second: Index_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400050
|
|
||||||
second: Index_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400052
|
|
||||||
second: Index_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400054
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
4: 400056
|
|
||||||
second: LowerArm_Left
|
|
||||||
- first:
|
|
||||||
4: 400058
|
|
||||||
second: LowerArm_Right
|
|
||||||
- first:
|
|
||||||
4: 400060
|
|
||||||
second: LowerLeg_Left
|
|
||||||
- first:
|
|
||||||
4: 400062
|
|
||||||
second: LowerLeg_Right
|
|
||||||
- first:
|
|
||||||
4: 400064
|
|
||||||
second: magazine_Right
|
|
||||||
- first:
|
|
||||||
4: 400066
|
|
||||||
second: Neck
|
|
||||||
- first:
|
|
||||||
4: 400068
|
|
||||||
second: RestOfFingers_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400070
|
|
||||||
second: RestOfFingers_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400072
|
|
||||||
second: RestOfFingers_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400074
|
|
||||||
second: RestOfFingers_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400076
|
|
||||||
second: RestOfFingers_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400078
|
|
||||||
second: RestOfFingers_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400080
|
|
||||||
second: Shoulder_Left
|
|
||||||
- first:
|
|
||||||
4: 400082
|
|
||||||
second: Shoulder_Right
|
|
||||||
- first:
|
|
||||||
4: 400084
|
|
||||||
second: ShoulderPadBlade_Left
|
|
||||||
- first:
|
|
||||||
4: 400086
|
|
||||||
second: ShoulderPadBlade_Right
|
|
||||||
- first:
|
|
||||||
4: 400088
|
|
||||||
second: ShoulderPadBody_Left
|
|
||||||
- first:
|
|
||||||
4: 400090
|
|
||||||
second: ShoulderPadBody_Right
|
|
||||||
- first:
|
|
||||||
4: 400092
|
|
||||||
second: ShoulderPadCTRL_Left
|
|
||||||
- first:
|
|
||||||
4: 400094
|
|
||||||
second: ShoulderPadCTRL_Right
|
|
||||||
- first:
|
|
||||||
4: 400096
|
|
||||||
second: Spine
|
|
||||||
- first:
|
|
||||||
4: 400098
|
|
||||||
second: Thumb_Distal_Left
|
|
||||||
- first:
|
|
||||||
4: 400100
|
|
||||||
second: Thumb_Distal_Right
|
|
||||||
- first:
|
|
||||||
4: 400102
|
|
||||||
second: Thumb_Intermediate_Left
|
|
||||||
- first:
|
|
||||||
4: 400104
|
|
||||||
second: Thumb_Intermediate_Right
|
|
||||||
- first:
|
|
||||||
4: 400106
|
|
||||||
second: Thumb_Proximal_Left
|
|
||||||
- first:
|
|
||||||
4: 400108
|
|
||||||
second: Thumb_Proximal_Right
|
|
||||||
- first:
|
|
||||||
4: 400110
|
|
||||||
second: Toe_Left
|
|
||||||
- first:
|
|
||||||
4: 400112
|
|
||||||
second: Toe_Right
|
|
||||||
- first:
|
|
||||||
4: 400114
|
|
||||||
second: Toetip_Left
|
|
||||||
- first:
|
|
||||||
4: 400116
|
|
||||||
second: Toetip_Right
|
|
||||||
- first:
|
|
||||||
4: 400118
|
|
||||||
second: Trigger_Right
|
|
||||||
- first:
|
|
||||||
4: 400120
|
|
||||||
second: UpperArm_Left
|
|
||||||
- first:
|
|
||||||
4: 400122
|
|
||||||
second: UpperArm_Right
|
|
||||||
- first:
|
|
||||||
4: 400124
|
|
||||||
second: UpperLeg_Left
|
|
||||||
- first:
|
|
||||||
4: 400126
|
|
||||||
second: UpperLeg_Right
|
|
||||||
- first:
|
|
||||||
21: 2100000
|
|
||||||
second: w_h_01
|
|
||||||
- first:
|
|
||||||
21: 2100002
|
|
||||||
second: w_b_01
|
|
||||||
- first:
|
|
||||||
21: 2100004
|
|
||||||
second: w_bp_01
|
|
||||||
- first:
|
|
||||||
21: 2100006
|
|
||||||
second: w_a_01
|
|
||||||
- first:
|
|
||||||
21: 2100008
|
|
||||||
second: w_f_01
|
|
||||||
- first:
|
|
||||||
21: 2100010
|
|
||||||
second: w_w_01
|
|
||||||
- first:
|
|
||||||
43: 4300000
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
43: 4300002
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
43: 4300004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
43: 4300006
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
43: 4300008
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
43: 4300010
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
74: 7400000
|
|
||||||
second: Idle_gunMiddle_AR
|
|
||||||
- first:
|
|
||||||
95: 9500000
|
|
||||||
second: //RootNode
|
|
||||||
- first:
|
|
||||||
137: 13700000
|
|
||||||
second: Arm1
|
|
||||||
- first:
|
|
||||||
137: 13700002
|
|
||||||
second: AssaultRifle
|
|
||||||
- first:
|
|
||||||
137: 13700004
|
|
||||||
second: Backpack1
|
|
||||||
- first:
|
|
||||||
137: 13700006
|
|
||||||
second: Body1
|
|
||||||
- first:
|
|
||||||
137: 13700008
|
|
||||||
second: head1
|
|
||||||
- first:
|
|
||||||
137: 13700010
|
|
||||||
second: Leg1
|
|
||||||
- first:
|
|
||||||
41386430: 2186277476908879412
|
|
||||||
second: ImportLogs
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
materials:
|
materials:
|
||||||
materialImportMode: 1
|
importMaterials: 1
|
||||||
materialName: 0
|
materialName: 0
|
||||||
materialSearch: 1
|
materialSearch: 1
|
||||||
materialLocation: 1
|
materialLocation: 1
|
||||||
@ -481,7 +183,6 @@ ModelImporter:
|
|||||||
- serializedVersion: 16
|
- serializedVersion: 16
|
||||||
name: Idle_gunMiddle_AR
|
name: Idle_gunMiddle_AR
|
||||||
takeName: Take 001
|
takeName: Take 001
|
||||||
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|
|
||||||
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|
firstFrame: 0
|
||||||
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|
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|
||||||
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|
wrapMode: 0
|
||||||
@ -642,28 +343,25 @@ ModelImporter:
|
|||||||
meshCompression: 0
|
meshCompression: 0
|
||||||
addColliders: 0
|
addColliders: 0
|
||||||
useSRGBMaterialColor: 1
|
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|
||||||
sortHierarchyByName: 1
|
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
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|
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|
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|
||||||
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|
||||||
|
optimizeMeshForGPU: 1
|
||||||
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|
keepQuads: 0
|
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|
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|
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
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secondaryUVAngleDistortion: 8
|
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secondaryUVAreaDistortion: 15.000001
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secondaryUVAreaDistortion: 15.000001
|
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secondaryUVHardAngle: 88
|
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|
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|
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|
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|
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|
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|
normalSmoothAngle: 60
|
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|
normalImportMode: 0
|
||||||
@ -672,10 +370,10 @@ ModelImporter:
|
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
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|
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|
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|
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|
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|
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|
serializedVersion: 2
|
||||||
human:
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human:
|
||||||
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|
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|
||||||
humanName: Hips
|
humanName: Hips
|
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@ -1317,16 +1015,13 @@ ModelImporter:
|
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armStretch: 0.05
|
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|
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|
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|
|
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animationType: 3
|
animationType: 3
|
||||||
humanoidOversampling: 1
|
humanoidOversampling: 1
|
||||||
avatarSetup: 1
|
|
||||||
additionalBone: 0
|
additionalBone: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Jump.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Reload.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_guard_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Run_gunMiddle_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_AutoShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_BurstShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/Shoot_SingleShot_AR.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkBack_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkFront_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkLeft_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta → Assets/SciFiWarriorPBRHPPolyart/Animations/WalkRight_Shoot_ar.fbx.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators.meta → Assets/SciFiWarriorPBRHPPolyart/Animators.meta
generated
Normal file → Executable file
1381
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
Normal file → Executable file
1381
Assets/Scripts/Animators/Leonid Animator/CharacterAnimator.controller → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller
Normal file → Executable file
File diff suppressed because it is too large
Load Diff
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarrior.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta → Assets/SciFiWarriorPBRHPPolyart/Animators/SciFiWarriorOur.controller.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials.meta → Assets/SciFiWarriorPBRHPPolyart/Materials.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/HP.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/PBR.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Polyart.mat.meta
generated
Normal file → Executable file
178
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Normal file → Executable file
178
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat
generated
Normal file → Executable file
@ -1,89 +1,89 @@
|
|||||||
%YAML 1.1
|
%YAML 1.1
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
--- !u!21 &2100000
|
--- !u!21 &2100000
|
||||||
Material:
|
Material:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_PrefabParentObject: {fileID: 0}
|
m_PrefabParentObject: {fileID: 0}
|
||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_Name: Skybox_Mat
|
m_Name: Skybox_Mat
|
||||||
m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_ShaderKeywords: _METALLIC_SETUP _SUNDISK_HIGH_QUALITY
|
m_ShaderKeywords: _METALLIC_SETUP _SUNDISK_HIGH_QUALITY
|
||||||
m_LightmapFlags: 4
|
m_LightmapFlags: 4
|
||||||
m_EnableInstancingVariants: 0
|
m_EnableInstancingVariants: 0
|
||||||
m_DoubleSidedGI: 0
|
m_DoubleSidedGI: 0
|
||||||
m_CustomRenderQueue: -1
|
m_CustomRenderQueue: -1
|
||||||
stringTagMap: {}
|
stringTagMap: {}
|
||||||
disabledShaderPasses: []
|
disabledShaderPasses: []
|
||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
|
||||||
- _BumpMap:
|
- _BumpMap:
|
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _DetailAlbedoMap:
|
- _DetailAlbedoMap:
|
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _DetailMask:
|
- _DetailMask:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
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- _DetailNormalMap:
|
- _DetailNormalMap:
|
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _EmissionMap:
|
- _EmissionMap:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
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- _MainTex:
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- _MainTex:
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _OcclusionMap:
|
- _OcclusionMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _ParallaxMap:
|
- _ParallaxMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _SpecGlossMap:
|
- _SpecGlossMap:
|
||||||
m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _AtmosphereThickness: 0.53
|
- _AtmosphereThickness: 0.53
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _Exposure: 1.25
|
- _Exposure: 1.25
|
||||||
- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0.5
|
- _Glossiness: 0.5
|
||||||
- _GlossyReflections: 1
|
- _GlossyReflections: 1
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
- _Mode: 0
|
- _Mode: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Parallax: 0.02
|
- _Parallax: 0.02
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 1
|
||||||
- _SunDisk: 2
|
- _SunDisk: 2
|
||||||
- _SunSize: 0.04
|
- _SunSize: 0.04
|
||||||
- _SunSizeConvergence: 5
|
- _SunSizeConvergence: 5
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
- _GroundColor: {r: 0.6392157, g: 0.6901961, b: 0.7411765, a: 1}
|
- _GroundColor: {r: 0.6392157, g: 0.6901961, b: 0.7411765, a: 1}
|
||||||
- _SkyTint: {r: 1, g: 1, b: 1, a: 1}
|
- _SkyTint: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Skybox_Mat.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta → Assets/SciFiWarriorPBRHPPolyart/Materials/Stage.mat.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Normal file → Executable file
0
Assets/Arts/SciFiWarriorPBRHPPolyart/Mesh.meta → Assets/SciFiWarriorPBRHPPolyart/Mesh.meta
generated
Normal file → Executable file
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user