files add

This commit is contained in:
2022-05-07 22:02:15 +07:00
parent 87568c4077
commit f9a3b06ec3
8 changed files with 281 additions and 213 deletions

View File

@ -9,27 +9,28 @@ public class MovementController : MonoBehaviour
public int PointStartID { get; set; }
public int PointEndID { get; private set; }
public float FlagDistance { get; private set; }
private const float updateFlagPositionDelay = 5;
private const float updateReachedDestinationDelay = 5;
private const float UpdateFlagPositionDelay = 5;
private const float UpdateReachedDestinationDelay = 5;
[SerializeField] private NavMeshAgent navMeshAgent;
[SerializeField] private GameObject flag;
public float DistanceToGo { get; private set; }
public float RemainingDistance => navMeshAgent.remainingDistance;
private Dictionary<int, NavPoint> idNavPointDict;
private Dictionary<int, NavPoint> _idNavPointDict;
private void Awake()
{
navMeshAgent.speed = SettingsReader.Instance.GetSettings.MovementSpeed;
idNavPointDict = MapManager.IDToNavPoint;
InvokeRepeating(nameof(UpdateFlagPosition), 0, updateFlagPositionDelay);
InvokeRepeating(nameof(ReachedDestination), 0, updateReachedDestinationDelay);
_idNavPointDict = MapManager.Instance.IDToNavPoint;
InvokeRepeating(nameof(UpdateFlagPosition), 0, UpdateFlagPositionDelay);
InvokeRepeating(nameof(ReachedDestination), 0, UpdateReachedDestinationDelay);
}
private void OnDestroy()
{
CancelInvoke(nameof(UpdateFlagPosition));
CancelInvoke(nameof(ReachedDestination));
}
private void UpdateFlagPosition()
@ -39,14 +40,14 @@ public class MovementController : MonoBehaviour
public void MoveToRandomPoint()
{
GoToNextNavPoint(MapManager.NavPoints[Random.Range(0, MapManager.NavPoints.Count)]);
GoToNextNavPoint(MapManager.Instance.NavPoints[Random.Range(0, MapManager.Instance.NavPoints.Count)]);
}
public List<NavPoint> GetPointsCandidate()
{
return MapManager.NavPoints
return MapManager.Instance.NavPoints
.Where(point =>
(idNavPointDict[PointStartID].Position - point.Position).magnitude < SettingsReader.Instance.GetSettings.MovementDistance)
(_idNavPointDict[PointStartID].Position - point.Position).magnitude < SettingsReader.Instance.GetSettings.MovementDistance)
.ToList();
}
@ -62,7 +63,7 @@ public class MovementController : MonoBehaviour
public void ReturnToStartPoint()
{
if (navMeshAgent.isStopped == true) navMeshAgent.isStopped = false;
navMeshAgent.SetDestination(idNavPointDict[PointStartID].Position);
navMeshAgent.SetDestination(_idNavPointDict[PointStartID].Position);
PointEndID = PointStartID;
PointStartID = -1;
}

View File

@ -5,7 +5,7 @@ using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using UnityEngine;
[RequireComponent(typeof(MovementController),typeof(BufferSensor))]
[RequireComponent(typeof(MovementController),typeof(BufferSensorComponent))]
public class NPC : Agent, ICharacter
{
[HideInInspector]
@ -47,12 +47,12 @@ public class NPC : Agent, ICharacter
moveController = gameObject.GetComponent<MovementController>();
bufferSensor = gameObject.GetComponent<BufferSensorComponent>();
flagZone = GameObject.FindObjectOfType<FlagZone>();
if (flagZone == null)
Debug.LogError("Flag Is Not Setted");
navPointIdDict = MapManager.IDToNavPoint;
if (flagZone is null)
Debug.LogError("Flag Is Not Set");
navPointIdDict = MapManager.Instance.IDToNavPoint;
if (navPointIdDict is null)
Debug.LogError("Cant Find Nav Point Dictionary");
}
@ -64,12 +64,18 @@ public class NPC : Agent, ICharacter
public override void OnEpisodeBegin()
{
if (navPointIdDict is null)
Debug.LogError("Cant Find Nav Point Dictionary");
NpcState = DirectState;
flagZone = GameObject.FindObjectOfType<FlagZone>();
}
public override void CollectObservations(VectorSensor sensor)
{
navPointIdDict = MapManager.Instance.IDToNavPoint;
if (navPointIdDict is null)
Debug.LogError("Cant Find Nav Point Dictionary");
var candidates = moveController.GetPointsCandidate();
//common sensors
@ -93,13 +99,14 @@ public class NPC : Agent, ICharacter
//point sensors
foreach (var point in candidates)
{
var position = transform.position;
bufferSensor.AppendObservation(new float[] {
point.DeathAttr,
(int)point.navType,
//4 flagEnemyDistance
GameManager.IsCloserToFlagFromNextNavPoint(point, transform.position).ToInt(),
GameManager.IsCloserToFlagFromNextNavPoint(point, position).ToInt(),
//5 EnemyVsNavPointDistance
GameManager.IsCloserToEnemyThanToNextNavPoint(point,transform.position, AgentCharacter.Team.GetOppositeTeam()).ToInt(),
GameManager.IsCloserToEnemyThanToNextNavPoint(point, position, AgentCharacter.Team.GetOppositeTeam()).ToInt(),
//6 Have been seen by enemy in this point
GameManager.IsHaveSeenByEnemy(AgentCharacter.Team.GetOppositeTeam(),
point.Position).ToInt()
@ -165,11 +172,12 @@ public class NPC : Agent, ICharacter
}
public event Action<int, Team> OnDamageRecieved;
public void GetDamage(float damage)
public void GetDamage(int damage)
{
AgentCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
OnDamageRecieved?.Invoke(damage, AgentCharacter.Team);
if (Condition.HealthPoints < 0)
{