Fixes? and side channels.
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@ -29,11 +29,6 @@ public class CharacterFactory : MonoBehaviour
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}
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}
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private void Update()
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{
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print(Player == null);
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}
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private void Start()
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{
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var attcNum = SettingsReader.Instance.GetSettings.NumOfAttackers;
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@ -69,8 +64,7 @@ public class CharacterFactory : MonoBehaviour
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Quaternion.identity);
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ApplyMaterial(team, gameobject);
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gameobject.SetActive(true);
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gameObject.tag = team == Team.Attackers ? "Attacker" : "Defender";
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gameobject.tag = team == Team.Attackers ? "Attacker" : "Defender";
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if (typeAi == TypeAI.HumanAI)
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{
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print("added player to list");
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