Fixes? and side channels.
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@ -30,8 +30,7 @@ namespace Animators.Leonid_Animator.Bot
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public void UpdateAnimatorValues()
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{
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var movementDir = _movementController.Velocity;
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_myAnimatorHandler.UpdateAnimatorValues(movementDir.y, movementDir.x,
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_myAnimatorHandler.UpdateAnimatorValues( Mathf.Clamp01(movementDir.magnitude), 0,
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false, _npc.NpcBodyState is NpcCrouchingState, _npc.IsFiring);
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}
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}
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