final commit
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@ -8,10 +8,8 @@ using System.Collections.Generic;
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[RequireComponent(typeof(MovementController))]
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public class NPC : Agent, ICharacter
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{
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[HideInInspector]
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public Character AgentCharacter;
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public CharacterCondition Condition;
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private Character AgentCharacter;
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private CharacterCondition Condition;
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public NPC_BaseState NPC_State { get; private set; }
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public Character GetCharacter => AgentCharacter;
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