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Assets/Standard Assets/Utility/ForcedReset.cs
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20
Assets/Standard Assets/Utility/ForcedReset.cs
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using UnityStandardAssets.CrossPlatformInput;
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#pragma warning disable 618
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[RequireComponent(typeof (Image))]
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public class ForcedReset : MonoBehaviour
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{
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private void Update()
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{
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// if we have forced a reset ...
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if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
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{
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//... reload the scene
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SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
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}
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}
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}
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