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32
Assets/Standard Assets/ParticleSystems/Materials/ParticleFlameLicks.mat
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32
Assets/Standard Assets/ParticleSystems/Materials/ParticleFlameLicks.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: ParticleFlameLicks
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m_Shader: {fileID: 200, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: []
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m_CustomRenderQueue: -1
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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data:
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first:
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name: _MainTex
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second:
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m_Texture: {fileID: 2800000, guid: 3587b30505d00a44c87d9c3b9d8bc35c, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _InvFade
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second: 1
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m_Colors:
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data:
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first:
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name: _TintColor
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second: {r: .427450985, g: .260056615, b: .176009223, a: .490196079}
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