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using UnityEngine;
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using UnityEditor;
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namespace UnityStandardAssets.Water
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{
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[CustomEditor(typeof(PlanarReflection))]
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public class PlanarReflectionEditor : Editor
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{
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private SerializedObject serObj;
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//private SerializedProperty wavesFrequency;
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// reflection
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private SerializedProperty reflectionMask;
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private SerializedProperty reflectSkybox;
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private SerializedProperty clearColor;
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bool showKidsWithReflectionHint = false;
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public void OnEnable()
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{
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serObj = new SerializedObject(target);
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reflectionMask = serObj.FindProperty("reflectionMask");
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reflectSkybox = serObj.FindProperty("reflectSkybox");
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clearColor = serObj.FindProperty("clearColor");
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}
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public override void OnInspectorGUI()
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{
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GUILayout.Label("Render planar reflections and use GrabPass for refractions", EditorStyles.miniBoldLabel);
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serObj.Update();
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EditorGUILayout.PropertyField(reflectionMask, new GUIContent("Reflection layers"));
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EditorGUILayout.PropertyField(reflectSkybox, new GUIContent("Use skybox"));
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EditorGUILayout.PropertyField(clearColor, new GUIContent("Clear color"));
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showKidsWithReflectionHint = EditorGUILayout.BeginToggleGroup("Show all tiles", showKidsWithReflectionHint);
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if (showKidsWithReflectionHint)
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{
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int i = 0;
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foreach (Transform t in ((PlanarReflection)target).transform)
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{
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if (t.GetComponent<WaterTile>())
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{
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if (i % 2 == 0)
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.ObjectField(t, typeof(Transform), true);
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if (i % 2 == 1)
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EditorGUILayout.EndHorizontal();
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i = (i + 1) % 2;
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}
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}
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if (i > 0)
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndToggleGroup();
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serObj.ApplyModifiedProperties();
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}
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}
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}
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