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using System;
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using UnityEngine;
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namespace UnityStandardAssets.Cameras
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{
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public abstract class PivotBasedCameraRig : AbstractTargetFollower
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{
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// This script is designed to be placed on the root object of a camera rig,
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// comprising 3 gameobjects, each parented to the next:
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// Camera Rig
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// Pivot
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// Camera
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protected Transform m_Cam; // the transform of the camera
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protected Transform m_Pivot; // the point at which the camera pivots around
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protected Vector3 m_LastTargetPosition;
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protected virtual void Awake()
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{
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// find the camera in the object hierarchy
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m_Cam = GetComponentInChildren<Camera>().transform;
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m_Pivot = m_Cam.parent;
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}
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}
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}
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