to new git
This commit is contained in:
@ -1,17 +1,16 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using static scr_Models;
|
||||
public class scr_WeaponController : MonoBehaviour
|
||||
{
|
||||
private scr_CharacterController characterController;
|
||||
[Header("Settings")]
|
||||
[Header("Settings")]
|
||||
public WeaponSettingsModel settings;
|
||||
|
||||
private bool isInitialised;
|
||||
|
||||
Vector3 newWeaponRotation;
|
||||
Vector3 newWeaponRotationVelocity;
|
||||
|
||||
|
||||
Vector3 targetWeaponRotation;
|
||||
Vector3 targetWeaponRotationVelocity;
|
||||
|
||||
@ -32,17 +31,17 @@ public class scr_WeaponController : MonoBehaviour
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
|
||||
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
|
||||
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
|
||||
//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
|
||||
|
||||
|
||||
targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
|
||||
targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
|
||||
|
||||
targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
|
||||
newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||
|
||||
|
||||
transform.localRotation = Quaternion.Euler(newWeaponRotation);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user