to new git

This commit is contained in:
2022-05-04 23:50:07 +07:00
parent 290f5515b7
commit c8af0e5284
39 changed files with 720 additions and 359 deletions

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@ -1,20 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.Generic;
using System;
using UnityEngine;
public enum NavPointType
{
Cover,
Direction,
}
public class NavPoint : MonoBehaviour
{
public Vector3 position => gameObject.transform.position;
public Vector3 Position => gameObject.transform.position;
public float FlagDistance { get; private set; }
public NavPointType navType = NavPointType.Direction;
[HideInInspector]
public int? PointId;
public int PointId = 0;
public float DeathAttr = 0;
public List<Vector3> EnemiesSeen = new List<Vector3>();
//Here other attributes;
private void Start()
{
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - Position).magnitude;
}
}