Test
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57
Assets/Standard Assets/Utility/ObjectResetter.cs
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57
Assets/Standard Assets/Utility/ObjectResetter.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityStandardAssets.Utility
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{
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public class ObjectResetter : MonoBehaviour
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{
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private Vector3 originalPosition;
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private Quaternion originalRotation;
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private List<Transform> originalStructure;
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private Rigidbody Rigidbody;
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// Use this for initialization
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private void Start()
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{
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originalStructure = new List<Transform>(GetComponentsInChildren<Transform>());
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originalPosition = transform.position;
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originalRotation = transform.rotation;
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Rigidbody = GetComponent<Rigidbody>();
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}
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public void DelayedReset(float delay)
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{
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StartCoroutine(ResetCoroutine(delay));
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}
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public IEnumerator ResetCoroutine(float delay)
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{
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yield return new WaitForSeconds(delay);
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// remove any gameobjects added (fire, skid trails, etc)
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foreach (var t in GetComponentsInChildren<Transform>())
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{
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if (!originalStructure.Contains(t))
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{
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t.parent = null;
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}
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}
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transform.position = originalPosition;
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transform.rotation = originalRotation;
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if (Rigidbody)
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{
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Rigidbody.velocity = Vector3.zero;
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Rigidbody.angularVelocity = Vector3.zero;
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}
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SendMessage("Reset");
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}
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}
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}
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