Test
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51
Assets/Standard Assets/Effects/TessellationShaders/Materials/TesselatedBumpSpecularSmooth.mat
generated
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51
Assets/Standard Assets/Effects/TessellationShaders/Materials/TesselatedBumpSpecularSmooth.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: TesselatedBumpSpecularSmooth
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m_Shader: {fileID: 4800000, guid: 3954501323f24464f9e4418c78d8e8ce, type: 3}
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m_ShaderKeywords: []
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m_CustomRenderQueue: -1
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m_SavedProperties:
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serializedVersion: 2
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m_TexEnvs:
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data:
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first:
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name: _MainTex
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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data:
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first:
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name: _BumpMap
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second:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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data:
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first:
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name: _Shininess
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second: .319910288
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data:
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first:
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name: _EdgeLength
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second: 12.1044779
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data:
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first:
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name: _Smoothness
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second: .522388041
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m_Colors:
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data:
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first:
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name: _Color
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second: {r: .514925361, g: .514925361, b: .514925361, a: 1}
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data:
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first:
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name: _SpecColor
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second: {r: .5, g: .5, b: .5, a: 1}
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