resolved merge conflicts
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@ -17,21 +17,12 @@ public class NavPoint : MonoBehaviour
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public NavPointType navType = NavPointType.Direction;
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[HideInInspector]
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<<<<<<< HEAD
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public int PointId = 0;
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=======
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public int PointId;
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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public float DeathAttr = 0;
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public List<Vector3> EnemiesSeen = new List<Vector3>();
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private void Start()
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{
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<<<<<<< HEAD
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FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - Position).magnitude;
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=======
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PointId = GetInstanceID();
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FlagDistance = (GameObject.FindGameObjectWithTag("Flag").transform.position - position).magnitude;
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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}
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}
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