resolved merge conflicts
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@ -6,18 +6,11 @@ using UnityEngine.AI;
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[RequireComponent(typeof(NavMeshAgent))]
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public class MovementController : MonoBehaviour
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{
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<<<<<<< HEAD
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public int PointStartID { get; set; }
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public int PointEndID { get; private set; }
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public float FlagDistance { get; private set; }
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private const float updateFlagPositionDelay = 5;
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private const float updateReachedDestinationDelay = 5;
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=======
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public NavPoint currentPosition { get; set; }
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private Dictionary<int, NavPoint> navPoints = new Dictionary<int, NavPoint>();
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[SerializeField] private NavMeshAgent navMeshAgent;
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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[SerializeField] private NavMeshAgent navMeshAgent;
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[SerializeField] private GameObject flag;
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@ -28,7 +21,6 @@ public class MovementController : MonoBehaviour
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private void Awake()
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{
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<<<<<<< HEAD
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navMeshAgent.speed = SettingsReader.Instance.GetSettings.MovementSpeed;
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idNavPointDict = MapManager.IDToNavPoint;
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InvokeRepeating(nameof(UpdateFlagPosition), 0, updateFlagPositionDelay);
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@ -43,12 +35,6 @@ public class MovementController : MonoBehaviour
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private void UpdateFlagPosition()
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{
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FlagDistance = (flag.transform.position - gameObject.transform.position).magnitude;
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=======
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navMeshAgent.speed = SettingsReader.Instance.GetSettings.movementSpeed;
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foreach (var np in MapManager.navPoints) {
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navPoints[np.PointId] = np;
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}
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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}
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public void MoveToPointById(int id)
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@ -62,27 +48,15 @@ public class MovementController : MonoBehaviour
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}
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public void MoveToRandomPoint()
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<<<<<<< HEAD
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{
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Debug.Log(MapManager.NavPoints == null);
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GoToNextNavPoint(MapManager.NavPoints[Random.Range(0, MapManager.NavPoints.Count)]);
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=======
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{
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// Debug.Log(MapManager.navPoints == null);
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goToNextNavPoint(MapManager.navPoints[Random.Range(0, MapManager.navPoints.Count)]);
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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}
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public List<NavPoint> GetPointsCandidate()
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{
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<<<<<<< HEAD
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return MapManager.NavPoints
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.Where(point =>
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(idNavPointDict[PointStartID].Position - point.Position).magnitude < SettingsReader.Instance.GetSettings.MovementDistance)
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=======
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return MapManager.navPoints
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.Where(point => (currentPosition.position - point.position).magnitude < SettingsReader.Instance.GetSettings.movementDistance)
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>>>>>>> 351fa8ee12c499a0374be71a192a5f288611f467
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.ToList();
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}
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