Add random point moving.
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public interface ISensor<T>
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{
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T GetValue();
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SensorType GetSensorType();
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}
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Assets/Scripts/Sensors/Sensors.cs
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Assets/Scripts/Sensors/Sensors.cs
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using System.Collections.Generic;
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using Unity.MLAgents.Sensors;
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Assets/Scripts/Sensors/ISensor.cs.meta → Assets/Scripts/Sensors/Sensors.cs.meta
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Executable file → Normal file
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Assets/Scripts/Sensors/ISensor.cs.meta → Assets/Scripts/Sensors/Sensors.cs.meta
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Executable file → Normal file
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