Add random point moving.
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@ -17,7 +17,6 @@ public class FlagZone : MonoBehaviour
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{
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timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
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Debug.Log("32");
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TimeStayAttackers = 0;
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TimeStayDefenders = 0;
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occupAttackers = 0;
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Movement : MonoBehaviour
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{
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private void Start()
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{
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}
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void Update()
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{
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}
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}
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11
Assets/Scripts/Misc/Movement.cs.meta
generated
11
Assets/Scripts/Misc/Movement.cs.meta
generated
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 88ea68cab52d1a64c8fc9976e156a380
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -3,6 +3,8 @@
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[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
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public class Settings : ScriptableObject
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{
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public bool isTesting;
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public float timeToWin;
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public float timeOut;
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@ -21,4 +23,8 @@ public class Settings : ScriptableObject
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public int armourPickupAmount;
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public int ammunitionPickupAmount;
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public int pickupsAmount;
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public int maxHealth;
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public int maxArmour;
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public int maxAmmo;
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}
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@ -9,7 +9,6 @@ public class SettingsReader : MonoBehaviour
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private void Awake()
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{
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Debug.Log("init");
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instance = this;
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}
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