Add random point moving.

This commit is contained in:
2022-04-13 11:00:07 +07:00
parent 5371fe0f9c
commit b9b2f3ddf7
43 changed files with 3408 additions and 711 deletions

View File

@ -17,7 +17,6 @@ public class FlagZone : MonoBehaviour
{
timeForWin = SettingsReader.Instance.GetSettings.timeToWin;
Debug.Log("32");
TimeStayAttackers = 0;
TimeStayDefenders = 0;
occupAttackers = 0;

View File

@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
private void Start()
{
}
void Update()
{
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 88ea68cab52d1a64c8fc9976e156a380
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,6 +3,8 @@
[CreateAssetMenu(fileName ="Game Settings", menuName = "Game/Settings", order = 51)]
public class Settings : ScriptableObject
{
public bool isTesting;
public float timeToWin;
public float timeOut;
@ -21,4 +23,8 @@ public class Settings : ScriptableObject
public int armourPickupAmount;
public int ammunitionPickupAmount;
public int pickupsAmount;
public int maxHealth;
public int maxArmour;
public int maxAmmo;
}

View File

@ -9,7 +9,6 @@ public class SettingsReader : MonoBehaviour
private void Awake()
{
Debug.Log("init");
instance = this;
}