Add random point moving.
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@ -7,7 +7,6 @@ using UnityEngine.AI;
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public class MovementController : MonoBehaviour
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{
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public NavPoint currentPosition { get; private set; }
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[SerializeField] private MapManager mapManager;
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[SerializeField] private NavMeshAgent navMeshAgent;
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private void Start()
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@ -21,18 +20,21 @@ public class MovementController : MonoBehaviour
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goToNextNavPoint(pointCandidate);
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}
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// todo внутри сенсора передавать в mlagents как variable length observations: https://github.com/Unity-Technologies/ml-agents/blob/main/docs/Learning-Environment-Design-Agents.md#variable-length-observations
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public void MoveToRandomPoint()
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{
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Debug.Log(MapManager.navPoints == null);
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goToNextNavPoint(MapManager.navPoints[Random.Range(0, MapManager.navPoints.Count)]);
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}
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private NavPoint getPointCandidate()
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{
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var NavPointsPositions = mapManager.navPoints
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var NavPointsPositions = MapManager.navPoints
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.Select(point => point.transform.position)
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.Where(point => (currentPosition.transform.position - point).magnitude <= SettingsReader.Instance.GetSettings.movementSpeed)
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.ToList();
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//TODO AI
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return null;
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}
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private void goToNextNavPoint(NavPoint destination) =>
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public void goToNextNavPoint(NavPoint destination) =>
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navMeshAgent.SetDestination(destination.transform.position);
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}
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