Fixes in Map Manager

This commit is contained in:
2022-05-05 20:45:26 +07:00
parent 2caf658d19
commit b8e8e74ab4
5 changed files with 22 additions and 21 deletions

View File

@ -25,8 +25,8 @@ public class GameManager : MonoBehaviour
{
Academy.Instance.OnEnvironmentReset += ResetScene;
GlobalEventManager.onCaptureFlag += FlagCaptured;
GlobalEventManager.onTimeLeft += TimeOut;
GlobalEventManager.OnCaptureFlag += FlagCaptured;
GlobalEventManager.OnTimeLeft += TimeOut;
var agents = GameObject.FindObjectsOfType<Agent>();
foreach (var item in agents)
@ -138,8 +138,8 @@ public class GameManager : MonoBehaviour
private void OnDestroy()
{
GlobalEventManager.onCaptureFlag -= FlagCaptured;
GlobalEventManager.onTimeLeft -= TimeOut;
GlobalEventManager.OnCaptureFlag -= FlagCaptured;
GlobalEventManager.OnTimeLeft -= TimeOut;
}
public static event Action OnResetScene;

View File

@ -2,18 +2,18 @@
public class GlobalEventManager
{
public static event Action<Team> onCaptureFlag;
public static event Action<Team> OnCaptureFlag;
public static void SendCaptureFlag(Team team)
{
onCaptureFlag?.Invoke(team);
onCaptureFlag = null;
OnCaptureFlag?.Invoke(team);
OnCaptureFlag = null;
}
public static event Action onTimeLeft;
public static event Action OnTimeLeft;
public static void SendTimeout()
{
onTimeLeft?.Invoke();
onTimeLeft = null;
OnTimeLeft?.Invoke();
OnTimeLeft = null;
}
}

View File

@ -5,8 +5,9 @@ public class MapManager : MonoBehaviour
{
private static MapManager instance;
public static MapManager Instance => instance;
public static List<NavPoint> NavPoints { get => navPoints; private set => navPoints = value; }
public static Dictionary<int, NavPoint> IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }
[SerializeField] static List<NavPoint> _navPoints;
public static List<NavPoint> NavPoints { get => _navPoints; private set => _navPoints = value; }
public static Dictionary<int, NavPoint> IDToNavPoint {get; private set; }
private void Awake()
{

View File

@ -3,17 +3,17 @@ using UnityEngine;
public class Logger
{
private const string directory = "/Logs/";
private const string baseName = "Log#";
private const string Directory = "/Logs/";
private const string BaseName = "Log#";
public static void SaveLog<T>(T objToSerialize)
{
string dir = Application.persistentDataPath + directory;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
var dir = Application.persistentDataPath + Directory;
if (!System.IO.Directory.Exists(dir))
System.IO.Directory.CreateDirectory(dir);
var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
string json = JsonUtility.ToJson(objToSerialize);
var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
var json = JsonUtility.ToJson(objToSerialize);
File.WriteAllText(dir + logName, json);
}
}

View File

@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
foreach (var npc in GameObject.FindObjectsOfType<NPC>())
npc.OnDamageRecieved += RegisterDamage;
GlobalEventManager.onCaptureFlag += RegisterWin;
GlobalEventManager.onTimeLeft += RegisterTimeOut;
GlobalEventManager.OnCaptureFlag += RegisterWin;
GlobalEventManager.OnTimeLeft += RegisterTimeOut;
}
private void RegisterDamage(int damage, Team team)