Fixes in Map Manager

This commit is contained in:
2022-05-05 20:45:26 +07:00
parent 2caf658d19
commit b8e8e74ab4
5 changed files with 22 additions and 21 deletions

View File

@ -3,17 +3,17 @@ using UnityEngine;
public class Logger
{
private const string directory = "/Logs/";
private const string baseName = "Log#";
private const string Directory = "/Logs/";
private const string BaseName = "Log#";
public static void SaveLog<T>(T objToSerialize)
{
string dir = Application.persistentDataPath + directory;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
var dir = Application.persistentDataPath + Directory;
if (!System.IO.Directory.Exists(dir))
System.IO.Directory.CreateDirectory(dir);
var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
string json = JsonUtility.ToJson(objToSerialize);
var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
var json = JsonUtility.ToJson(objToSerialize);
File.WriteAllText(dir + logName, json);
}
}

View File

@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
foreach (var npc in GameObject.FindObjectsOfType<NPC>())
npc.OnDamageRecieved += RegisterDamage;
GlobalEventManager.onCaptureFlag += RegisterWin;
GlobalEventManager.onTimeLeft += RegisterTimeOut;
GlobalEventManager.OnCaptureFlag += RegisterWin;
GlobalEventManager.OnTimeLeft += RegisterTimeOut;
}
private void RegisterDamage(int damage, Team team)