Fixes in Map Manager
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@ -3,17 +3,17 @@ using UnityEngine;
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public class Logger
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{
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private const string directory = "/Logs/";
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private const string baseName = "Log#";
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private const string Directory = "/Logs/";
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private const string BaseName = "Log#";
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public static void SaveLog<T>(T objToSerialize)
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{
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string dir = Application.persistentDataPath + directory;
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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var dir = Application.persistentDataPath + Directory;
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if (!System.IO.Directory.Exists(dir))
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System.IO.Directory.CreateDirectory(dir);
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var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
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string json = JsonUtility.ToJson(objToSerialize);
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var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
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var json = JsonUtility.ToJson(objToSerialize);
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File.WriteAllText(dir + logName, json);
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}
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}
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@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
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foreach (var npc in GameObject.FindObjectsOfType<NPC>())
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npc.OnDamageRecieved += RegisterDamage;
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GlobalEventManager.onCaptureFlag += RegisterWin;
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GlobalEventManager.onTimeLeft += RegisterTimeOut;
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GlobalEventManager.OnCaptureFlag += RegisterWin;
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GlobalEventManager.OnTimeLeft += RegisterTimeOut;
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}
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private void RegisterDamage(int damage, Team team)
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