Fixes in Map Manager
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@ -25,8 +25,8 @@ public class GameManager : MonoBehaviour
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{
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Academy.Instance.OnEnvironmentReset += ResetScene;
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GlobalEventManager.onCaptureFlag += FlagCaptured;
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GlobalEventManager.onTimeLeft += TimeOut;
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GlobalEventManager.OnCaptureFlag += FlagCaptured;
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GlobalEventManager.OnTimeLeft += TimeOut;
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var agents = GameObject.FindObjectsOfType<Agent>();
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foreach (var item in agents)
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@ -138,8 +138,8 @@ public class GameManager : MonoBehaviour
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private void OnDestroy()
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{
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GlobalEventManager.onCaptureFlag -= FlagCaptured;
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GlobalEventManager.onTimeLeft -= TimeOut;
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GlobalEventManager.OnCaptureFlag -= FlagCaptured;
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GlobalEventManager.OnTimeLeft -= TimeOut;
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}
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public static event Action OnResetScene;
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@ -2,18 +2,18 @@
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public class GlobalEventManager
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{
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public static event Action<Team> onCaptureFlag;
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public static event Action<Team> OnCaptureFlag;
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public static void SendCaptureFlag(Team team)
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{
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onCaptureFlag?.Invoke(team);
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onCaptureFlag = null;
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OnCaptureFlag?.Invoke(team);
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OnCaptureFlag = null;
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}
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public static event Action onTimeLeft;
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public static event Action OnTimeLeft;
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public static void SendTimeout()
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{
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onTimeLeft?.Invoke();
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onTimeLeft = null;
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OnTimeLeft?.Invoke();
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OnTimeLeft = null;
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}
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}
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@ -5,8 +5,9 @@ public class MapManager : MonoBehaviour
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{
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private static MapManager instance;
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public static MapManager Instance => instance;
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public static List<NavPoint> NavPoints { get => navPoints; private set => navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }
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[SerializeField] static List<NavPoint> _navPoints;
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public static List<NavPoint> NavPoints { get => _navPoints; private set => _navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint {get; private set; }
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private void Awake()
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{
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