Fixes in Map Manager
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@ -25,8 +25,8 @@ public class GameManager : MonoBehaviour
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{
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Academy.Instance.OnEnvironmentReset += ResetScene;
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GlobalEventManager.onCaptureFlag += FlagCaptured;
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GlobalEventManager.onTimeLeft += TimeOut;
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GlobalEventManager.OnCaptureFlag += FlagCaptured;
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GlobalEventManager.OnTimeLeft += TimeOut;
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var agents = GameObject.FindObjectsOfType<Agent>();
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foreach (var item in agents)
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@ -138,8 +138,8 @@ public class GameManager : MonoBehaviour
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private void OnDestroy()
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{
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GlobalEventManager.onCaptureFlag -= FlagCaptured;
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GlobalEventManager.onTimeLeft -= TimeOut;
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GlobalEventManager.OnCaptureFlag -= FlagCaptured;
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GlobalEventManager.OnTimeLeft -= TimeOut;
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}
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public static event Action OnResetScene;
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@ -2,18 +2,18 @@
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public class GlobalEventManager
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{
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public static event Action<Team> onCaptureFlag;
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public static event Action<Team> OnCaptureFlag;
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public static void SendCaptureFlag(Team team)
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{
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onCaptureFlag?.Invoke(team);
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onCaptureFlag = null;
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OnCaptureFlag?.Invoke(team);
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OnCaptureFlag = null;
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}
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public static event Action onTimeLeft;
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public static event Action OnTimeLeft;
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public static void SendTimeout()
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{
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onTimeLeft?.Invoke();
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onTimeLeft = null;
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OnTimeLeft?.Invoke();
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OnTimeLeft = null;
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}
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}
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@ -5,8 +5,9 @@ public class MapManager : MonoBehaviour
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{
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private static MapManager instance;
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public static MapManager Instance => instance;
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public static List<NavPoint> NavPoints { get => navPoints; private set => navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }
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[SerializeField] static List<NavPoint> _navPoints;
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public static List<NavPoint> NavPoints { get => _navPoints; private set => _navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint {get; private set; }
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private void Awake()
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{
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@ -3,17 +3,17 @@ using UnityEngine;
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public class Logger
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{
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private const string directory = "/Logs/";
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private const string baseName = "Log#";
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private const string Directory = "/Logs/";
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private const string BaseName = "Log#";
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public static void SaveLog<T>(T objToSerialize)
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{
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string dir = Application.persistentDataPath + directory;
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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var dir = Application.persistentDataPath + Directory;
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if (!System.IO.Directory.Exists(dir))
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System.IO.Directory.CreateDirectory(dir);
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var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
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string json = JsonUtility.ToJson(objToSerialize);
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var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
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var json = JsonUtility.ToJson(objToSerialize);
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File.WriteAllText(dir + logName, json);
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}
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}
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@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
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foreach (var npc in GameObject.FindObjectsOfType<NPC>())
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npc.OnDamageRecieved += RegisterDamage;
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GlobalEventManager.onCaptureFlag += RegisterWin;
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GlobalEventManager.onTimeLeft += RegisterTimeOut;
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GlobalEventManager.OnCaptureFlag += RegisterWin;
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GlobalEventManager.OnTimeLeft += RegisterTimeOut;
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}
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private void RegisterDamage(int damage, Team team)
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