fixed player in bot fights and their scaled time features (player not time scaled). Now player can join to fights for justice.
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@ -56,7 +56,6 @@ public class FlagZone : MonoBehaviour
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}
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else if (occupAttackers > 0)
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{
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print("Atackers ocuppy flag");
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TimeStayAttackers += Time.deltaTime;
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GameManager._attackersTeam.AddGroupReward(Time.deltaTime* 0.1f);
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GameManager._defendersTeam.AddGroupReward(-Time.deltaTime* 0.1f);
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@ -68,7 +67,6 @@ public class FlagZone : MonoBehaviour
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}
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else if (occupDefenders > 0)
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{
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print("Defenders ocuppy flag");
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GameManager._defendersTeam.AddGroupReward(+Time.deltaTime* 0.1f);
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TimeStayDefenders += Time.deltaTime;
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if (TimeStayDefenders > timeForWin)
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