fixed player in bot fights and their scaled time features (player not time scaled). Now player can join to fights for justice.

This commit is contained in:
2022-05-20 02:22:22 +07:00
parent 7db8dbcfcf
commit 9faeccdae3
20 changed files with 176 additions and 224 deletions

View File

@ -26,7 +26,6 @@ public class Player : MonoBehaviour, ICharacter
PlayerCharacter.LastTimeHit = TimeManager.Instance.CurrentTime;
Condition.GiveHealth(-Mathf.RoundToInt(damage * (1 - Condition.ArmourPoints * 0.5f)));
Condition.GiveArmour(-Mathf.RoundToInt(Mathf.Sqrt(damage) * 5));
print(Condition.HealthPoints);
if (Condition.HealthPoints < 10)
Die();
}