fixed player in bot fights and their scaled time features (player not time scaled). Now player can join to fights for justice.

This commit is contained in:
2022-05-20 02:22:22 +07:00
parent 7db8dbcfcf
commit 9faeccdae3
20 changed files with 176 additions and 224 deletions

View File

@ -1,7 +1,4 @@
using System;
using Animators.Leonid_Animator;
using Animators.Leonid_Animator.Player;
using Unity.Mathematics;
using Animators.Leonid_Animator;
using UnityEngine;
namespace CameraScripts
@ -14,11 +11,11 @@ namespace CameraScripts
public static CameraHandler Singleton;
[SerializeField] private float lookSpeed = 0.1f;
[SerializeField] private float lookSpeed = 20f;
[SerializeField] private float followSpeed = 0.1f;
[SerializeField] private float pivotSpeed = 0.03f;
public float LookAngle;
private float _lookAngle;
private float _pivotAngle;
public float minimumPivot = -35;
@ -48,12 +45,12 @@ namespace CameraScripts
public void HandleCameraRotation(float delta, float mouseX, float mouseY)
{
LookAngle += (mouseX * lookSpeed) / delta;
_lookAngle += (mouseX * lookSpeed) / delta;
_pivotAngle -= (mouseY * pivotSpeed) / delta;
_pivotAngle = Mathf.Clamp(_pivotAngle, minimumPivot, maximumPivot);
var rotation = Vector3.zero;
rotation.y = LookAngle;
rotation.y = _lookAngle;
transform.rotation = Quaternion.Euler(rotation);
}
}