fixed player in bot fights and their scaled time features (player not time scaled). Now player can join to fights for justice.
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@ -31,8 +31,8 @@ namespace Animators.Leonid_Animator.Player
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private void Update()
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{
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_cameraHandler.TargetPosition(Time.deltaTime);
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_cameraHandler.HandleCameraRotation(Time.deltaTime, mouseX, mouseY);
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_cameraHandler.TargetPosition(Time.unscaledDeltaTime);
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_cameraHandler.HandleCameraRotation(Time.unscaledDeltaTime, mouseX, mouseY);
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}
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private void OnEnable()
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@ -48,7 +48,7 @@ namespace Animators.Leonid_Animator.Player
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context => crouchPressed = true;
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_inputActions.PlayerActions.Jump.performed +=
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context => jumpPressed = true;
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_inputActions.PlayerActions.Fire.performed +=
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_inputActions.PlayerActions.Fire.started +=
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context => firePressed = true;
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_inputActions.PlayerActions.Fire.canceled +=
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context => firePressed = false;
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