changed weapon
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@ -11,7 +11,8 @@ public class scr_CharacterController : MonoBehaviour
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private CharacterController characterController;
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private DefaultInput defaultInput;
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private Vector2 input_Movement;
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[HideInInspector]
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public Vector2 input_Movement;
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[HideInInspector]
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public Vector2 input_View;
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@ -119,6 +120,7 @@ public class scr_CharacterController : MonoBehaviour
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}
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// Effectors
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if (!characterController.isGrounded)
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{
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playerSettings.SpeedEffector = playerSettings.FallingSpeedEffector;
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