Fixed nan exception
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@ -132,9 +132,7 @@ public class NPC : Agent, ICharacter
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//state sensors
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sensor.AddObservation((int)NpcState.State);
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sensor.AddObservation((int)NpcBodyState.State);
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sensor.AddObservation(GameManager.IsEnemyNearby(gameObject.transform.position, GetCharacter.Team));
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//sensor.AddObservation(_navPointIdDict[_moveController.PointStartID].DeathAttr);
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//sensor.AddObservation(_navPointIdDict[_moveController.PointEndID].DeathAttr);
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sensor.AddObservation(GameManager.IsEnemyNearby(gameObject.transform.position, GetCharacter.Team));
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sensor.AddObservation(_moveController.FlagDistance);
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//point sensors
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@ -142,13 +140,9 @@ public class NPC : Agent, ICharacter
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{
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var position = transform.position;
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_bufferSensor.AppendObservation(new float[] {
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point.DeathAttr,
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(int)point.navType,
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//4 flagEnemyDistance
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GameManager.IsCloserToFlagFromNextNavPoint(point, position).ToInt(),
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//5 EnemyVsNavPointDistance
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GameManager.IsCloserToEnemyThanToNextNavPoint(point, position, GetCharacter.Team.GetOppositeTeam()).ToInt(),
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//6 Have been seen by enemy in this point
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GameManager.IsHaveSeenByEnemy(GetCharacter.Team.GetOppositeTeam(),
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point.Position).ToInt()
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});
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