Fixed nan exception
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@ -44,14 +44,18 @@ public class MovementController : MonoBehaviour
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private void Update()
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{
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var thisPoint = _idNavPointDict[PointStartID];
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if (ReachedDestination())
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{
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_myNpc.ChangePointState(_idNavPointDict[PointStartID].navType == NavPointType.Cover
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_myNpc.ChangePointState(thisPoint.navType == NavPointType.Cover
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? NpcEnumState.InCover
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: NpcEnumState.InDirectPoint);
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thisPoint.isOcuppied = true;
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}
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else
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{
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thisPoint.isOcuppied = false;
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_idNavPointDict[PointEndID].isOcuppied = false;
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_myNpc.ChangeBodyState(NpcBodyState.Standing);
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_myNpc.ChangePointState(NpcEnumState.InRunning);
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}
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@ -78,7 +82,7 @@ public class MovementController : MonoBehaviour
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{
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return MapManager.Instance.NavPoints
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.Where(point =>
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(transform.position - point.Position).magnitude < _settings.MovementDistance)
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(transform.position - point.Position).magnitude < _settings.MovementDistance && point.isOcuppied == false)
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.ToList();
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}
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