fixed sounds and particle system
This commit is contained in:
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propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3826586624661553856, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4209587867545793288, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_RenderMode
|
||||
@ -502,7 +562,7 @@ PrefabInstance:
|
||||
type: 3}
|
||||
propertyPath: projectilePrefab
|
||||
value:
|
||||
objectReference: {fileID: 1336949550903370, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
|
||||
objectReference: {fileID: 198792769130808804, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
|
||||
type: 3}
|
||||
- target: {fileID: 5170482295850327424, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
@ -592,6 +652,21 @@ PrefabInstance:
|
||||
propertyPath: m_Enabled
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5681361825237611711, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: looping
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5681361825237611711, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: lengthInSec
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5688969300207199068, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: m_Volume
|
||||
value: 0.518
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6900876834040779050, guid: b5b04f22586a72c438dddf26e4474a4b,
|
||||
type: 3}
|
||||
propertyPath: LookSpeed
|
||||
@ -770,7 +845,7 @@ MeshRenderer:
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
|
||||
- {fileID: 2100000, guid: 5bfc78f05f6d4c24f9b3af77b64086a9, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
|
@ -8,7 +8,8 @@ public class Shooting : MonoBehaviour
|
||||
public GameObject raycast;
|
||||
|
||||
public GameObject firePoint;
|
||||
[SerializeField] private GameObject projectilePrefab;
|
||||
//[SerializeField] private ParticleSystem projectilePrefab;
|
||||
public ParticleSystem projectilePrefab;
|
||||
|
||||
private float hSliderValue = 0.1f;
|
||||
private float _fireCountdown = 1f;
|
||||
@ -28,6 +29,7 @@ public class Shooting : MonoBehaviour
|
||||
_fireCountdown = 0;
|
||||
_fireCountdown += hSliderValue;
|
||||
audioSource.Play();
|
||||
Instantiate(projectilePrefab, gun.transform.position, gun.transform.rotation);
|
||||
Shoot();
|
||||
}
|
||||
_fireCountdown -= Time.deltaTime;
|
||||
@ -41,7 +43,6 @@ public class Shooting : MonoBehaviour
|
||||
{
|
||||
if (hit.transform.TryGetComponent<NPC>(out var target))
|
||||
{
|
||||
Instantiate(projectilePrefab, firePoint.transform.position, firePoint.transform.rotation);
|
||||
target.GetDamage(SettingsReader.Instance.GetSettings.RifleDamage);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user