fixed sounds and particle system
This commit is contained in:
12
Assets/Prefabs/PlayerPrefab/Player.prefab
generated
12
Assets/Prefabs/PlayerPrefab/Player.prefab
generated
@ -1560,10 +1560,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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raycast: {fileID: 9178730298827149128}
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firePoint: {fileID: 6083229256174510991}
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projectilePrefab: {fileID: 1336949550903370, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
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projectilePrefab: {fileID: 198792769130808804, guid: 4543ab5e3d405ec40a8d4e9aa5165030,
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type: 3}
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gun: {fileID: 6083229256174510991}
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audio: {fileID: 5688969300207199068}
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gun: {fileID: 6504527156986595194}
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audioSource: {fileID: 5688969300207199068}
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--- !u!114 &5519976521156458274
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -3244,7 +3244,7 @@ MonoBehaviour:
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ModeOverride: 0
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LensShift: {x: 0, y: 0}
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GateFit: 2
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m_SensorSize: {x: 1.599741, y: 1}
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m_SensorSize: {x: 1.6007463, y: 1}
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m_Transitions:
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m_BlendHint: 0
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m_InheritPosition: 0
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@ -3383,13 +3383,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6504527156986595194}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 8684673709126177962}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
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--- !u!82 &5688969300207199068
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AudioSource:
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m_ObjectHideFlags: 0
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