Joskaia ebla v jopu
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1
Assets/ML-Agents/Timers/Primitive scene_timers.json
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32
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6912
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6912
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10970
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10970
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m_PrefabAsset: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8683417340944834551}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.625
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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|
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--- !u!1101 &-4439262244298933717
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|
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -149,13 +92,41 @@ AnimatorStateTransition:
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serializedVersion: 3
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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m_ExitTime: 0.75
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m_HasExitTime: 1
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
--- !u!1101 &-4432674088245518064
|
--- !u!1102 &-6215693822478903039
|
||||||
|
AnimatorState:
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|
serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle_Shoot_Ar
|
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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- {fileID: -7220597554218343629}
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- {fileID: -3804058205388338112}
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 1d4365e1541bb6949a273318862b72d3, type: 3}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-6210118884903938630
|
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AnimatorStateTransition:
|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -164,7 +135,104 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 5499325556019503637}
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m_DstState: {fileID: -8363020958252270820}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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||||||
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--- !u!1101 &-5938008129398186517
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|
AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: isSprinting
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -7093035092187856040}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-5592003379961038685
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: WalkFront_Shoot_AR
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- {fileID: -5938008129398186517}
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- {fileID: -6210118884903938630}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: b0183b6927ee4d149a9895d773f1c10c, type: 2}
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1101 &-5365002226891622035
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 7721699807666901387}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-3804058205388338112
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_DstState: {fileID: 7721699807666901387}
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m_Solo: 0
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -188,7 +256,7 @@ AnimatorState:
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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- {fileID: 6231511579192326957}
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- {fileID: -6320531348570324352}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@ -198,7 +266,7 @@ AnimatorState:
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m_MirrorParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 3ad7c5979f6586d4a9532a55492a0ebe, type: 3}
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m_Motion: {fileID: 7400000, guid: f19e3b532a6497246ba34dbbfb36bfec, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_SpeedParameter:
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m_MirrorParameter:
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m_MirrorParameter:
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@ -213,7 +281,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8683417340944834551}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -235,7 +303,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8683417340944834551}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -248,7 +316,7 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-553426228401913843
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--- !u!1101 &-2092465904976967685
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@ -257,7 +325,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 5499325556019503637}
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -279,8 +347,8 @@ AnimatorController:
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m_Name: SciFiWarriorOur
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m_Name: SciFiWarriorOur
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serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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- m_Name: Blend
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- m_Name: isSprinting
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@ -307,7 +375,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions: []
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@ -342,28 +410,6 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &1054044427874731073
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1107 &1107476691846109156
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--- !u!1107 &1107476691846109156
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AnimatorStateMachine:
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AnimatorStateMachine:
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serializedVersion: 6
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serializedVersion: 6
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@ -375,25 +421,25 @@ AnimatorStateMachine:
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m_State: {fileID: 7721699807666901387}
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@ -404,82 +450,19 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 48, y: 72, z: 0}
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--- !u!1101 &1278910886688772229
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--- !u!1101 &2824283003635166004
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AnimatorStateTransition:
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AnimatorStateTransition:
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|
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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|
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m_OrderedInterruption: 1
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|
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m_CanTransitionToSelf: 1
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--- !u!1101 &1381507705419417661
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|
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AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_IsExit: 0
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_CanTransitionToSelf: 1
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--- !u!1101 &3431194196224380745
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|
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Mute: 0
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m_IsExit: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.8125
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|
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m_HasExitTime: 1
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|
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m_HasFixedDuration: 1
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|
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m_InterruptionSource: 0
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|
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m_OrderedInterruption: 1
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|
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m_CanTransitionToSelf: 1
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--- !u!1101 &5472180675401651642
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|
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AnimatorStateTransition:
|
|
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8363020958252270820}
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m_Solo: 0
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m_Solo: 0
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m_Mute: 0
|
m_Mute: 0
|
||||||
m_IsExit: 0
|
m_IsExit: 0
|
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@ -503,8 +486,7 @@ AnimatorState:
|
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m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions:
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m_Transitions:
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- {fileID: 1278910886688772229}
|
- {fileID: -5365002226891622035}
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- {fileID: -4439262244298933717}
|
|
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m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
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m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
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m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
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@ -520,50 +502,6 @@ AnimatorState:
|
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m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
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--- !u!1101 &5756732598798003701
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|
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AnimatorStateTransition:
|
|
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m_ObjectHideFlags: 1
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6215693822478903039}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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|
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serializedVersion: 3
|
|
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m_TransitionDuration: 0.25
|
|
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m_TransitionOffset: 0
|
|
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m_ExitTime: 0.8125
|
|
||||||
m_HasExitTime: 1
|
|
||||||
m_HasFixedDuration: 1
|
|
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m_InterruptionSource: 0
|
|
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m_OrderedInterruption: 1
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|
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m_CanTransitionToSelf: 1
|
|
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--- !u!1101 &6231511579192326957
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|
||||||
AnimatorStateTransition:
|
|
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m_ObjectHideFlags: 1
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|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6215693822478903039}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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|
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serializedVersion: 3
|
|
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m_TransitionDuration: 0.25
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|
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m_TransitionOffset: 0
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|
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m_ExitTime: 0.75
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|
||||||
m_HasExitTime: 1
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|
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m_HasFixedDuration: 1
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|
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m_InterruptionSource: 0
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|
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m_OrderedInterruption: 1
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|
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m_CanTransitionToSelf: 1
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|
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--- !u!1101 &6885746814233535761
|
--- !u!1101 &6885746814233535761
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
@ -573,7 +511,7 @@ AnimatorStateTransition:
|
|||||||
m_Name:
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m_Name:
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m_Conditions: []
|
m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8683417340944834551}
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m_DstState: {fileID: 0}
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m_Solo: 0
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m_Solo: 0
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m_Mute: 0
|
m_Mute: 0
|
||||||
m_IsExit: 0
|
m_IsExit: 0
|
||||||
@ -586,28 +524,6 @@ AnimatorStateTransition:
|
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m_InterruptionSource: 0
|
m_InterruptionSource: 0
|
||||||
m_OrderedInterruption: 1
|
m_OrderedInterruption: 1
|
||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
--- !u!1101 &6889325753117343774
|
|
||||||
AnimatorStateTransition:
|
|
||||||
m_ObjectHideFlags: 1
|
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 5499325556019503637}
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|
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m_Solo: 0
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|
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m_Mute: 0
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|
||||||
m_IsExit: 0
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TransitionDuration: 0.25
|
|
||||||
m_TransitionOffset: 0
|
|
||||||
m_ExitTime: 0.8125
|
|
||||||
m_HasExitTime: 1
|
|
||||||
m_HasFixedDuration: 1
|
|
||||||
m_InterruptionSource: 0
|
|
||||||
m_OrderedInterruption: 1
|
|
||||||
m_CanTransitionToSelf: 1
|
|
||||||
--- !u!1101 &6972405198221906042
|
--- !u!1101 &6972405198221906042
|
||||||
AnimatorStateTransition:
|
AnimatorStateTransition:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
@ -630,6 +546,28 @@ AnimatorStateTransition:
|
|||||||
m_InterruptionSource: 0
|
m_InterruptionSource: 0
|
||||||
m_OrderedInterruption: 1
|
m_OrderedInterruption: 1
|
||||||
m_CanTransitionToSelf: 1
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &7462569875662894883
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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|
m_Name:
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m_Conditions: []
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -5592003379961038685}
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|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.8125
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
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||||||
--- !u!1102 &7721699807666901387
|
--- !u!1102 &7721699807666901387
|
||||||
AnimatorState:
|
AnimatorState:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
@ -641,8 +579,8 @@ AnimatorState:
|
|||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions:
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m_Transitions:
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- {fileID: -553426228401913843}
|
- {fileID: -2092465904976967685}
|
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- {fileID: -5018229963353639046}
|
- {fileID: 8470132524317119531}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
||||||
@ -658,3 +596,47 @@ AnimatorState:
|
|||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
|
--- !u!1101 &8470132524317119531
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
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|
m_Name:
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6215693822478903039}
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m_Solo: 0
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m_Mute: 0
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||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.625
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
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|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &9132235029808065669
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
m_Name:
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|
m_Conditions: []
|
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|
m_DstStateMachine: {fileID: 0}
|
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|
m_DstState: {fileID: -5592003379961038685}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.25
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.8125
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
@ -53,11 +53,13 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
|
|
||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public bool isSprinting;
|
public bool isSprinting;
|
||||||
|
public bool isWalking;
|
||||||
|
|
||||||
private Vector3 newMovementSpeed;
|
private Vector3 newMovementSpeed;
|
||||||
private Vector3 newMovementSpeedVelocity;
|
private Vector3 newMovementSpeedVelocity;
|
||||||
|
|
||||||
[Header("Weapon")]
|
//[Header("Weapon")]
|
||||||
|
[HideInInspector]
|
||||||
public scr_WeaponController currentWeapon;
|
public scr_WeaponController currentWeapon;
|
||||||
|
|
||||||
public float weaponAnimationSpeed;
|
public float weaponAnimationSpeed;
|
||||||
@ -89,11 +91,11 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
characterController = GetComponent<CharacterController>();
|
characterController = GetComponent<CharacterController>();
|
||||||
|
|
||||||
cameraHeight = cameraHolder.localPosition.y;
|
cameraHeight = cameraHolder.localPosition.y;
|
||||||
|
/*
|
||||||
if (currentWeapon)
|
if (currentWeapon)
|
||||||
{
|
{
|
||||||
currentWeapon.Initialise(this);
|
currentWeapon.Initialise(this);
|
||||||
}
|
}*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,11 +143,14 @@ public class scr_CharacterController : MonoBehaviour
|
|||||||
|
|
||||||
private void CalculateMovement()
|
private void CalculateMovement()
|
||||||
{
|
{
|
||||||
if (input_Movement.y <= 0.2f)
|
if (input_Movement.y <= 0.3f)
|
||||||
{
|
{
|
||||||
isSprinting = false;
|
isSprinting = false;
|
||||||
}
|
}
|
||||||
|
if (input_Movement.y <= 0.2f)
|
||||||
|
{
|
||||||
|
isWalking = false;
|
||||||
|
}
|
||||||
var verticalSpeed = playerSettings.WalkingForwardSpeed;
|
var verticalSpeed = playerSettings.WalkingForwardSpeed;
|
||||||
var horizontalSpeed = playerSettings.WalkingStrafeSpeed;
|
var horizontalSpeed = playerSettings.WalkingStrafeSpeed;
|
||||||
|
|
||||||
|
81
Assets/Scripts/Weapons/scr_FullCharacterController.cs
Normal file
81
Assets/Scripts/Weapons/scr_FullCharacterController.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using static scr_Models;
|
||||||
|
|
||||||
|
public class scr_FullCharacterController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private scr_CharacterController characterController;
|
||||||
|
[Header("Settings")]
|
||||||
|
public WeaponSettingsModel settings;
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public Animator SciFiWarriorOur;
|
||||||
|
|
||||||
|
private bool isInitialised;
|
||||||
|
|
||||||
|
Vector3 newWeaponRotation;
|
||||||
|
Vector3 newWeaponRotationVelocity;
|
||||||
|
|
||||||
|
Vector3 targetWeaponRotation;
|
||||||
|
Vector3 targetWeaponRotationVelocity;
|
||||||
|
|
||||||
|
Vector3 newWeaponMovementRotation;
|
||||||
|
Vector3 newWeaponRotationMovementVelocity;
|
||||||
|
|
||||||
|
Vector3 targetWeaponMovementRotation;
|
||||||
|
Vector3 targetWeaponMovementRotationVelocity;
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
newWeaponRotation = transform.localRotation.eulerAngles;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialise(scr_CharacterController CharacterController)
|
||||||
|
{
|
||||||
|
characterController = CharacterController;
|
||||||
|
isInitialised = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!isInitialised)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CalculateWeaponRotation();
|
||||||
|
SetWeaponAnimation();
|
||||||
|
}
|
||||||
|
private void CalculateWeaponRotation()
|
||||||
|
{
|
||||||
|
SciFiWarriorOur.speed = characterController.weaponAnimationSpeed;
|
||||||
|
|
||||||
|
targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
|
||||||
|
targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
|
||||||
|
//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
|
||||||
|
|
||||||
|
targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
|
||||||
|
targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
|
||||||
|
|
||||||
|
targetWeaponRotation.z = targetWeaponRotation.y;
|
||||||
|
|
||||||
|
targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
|
||||||
|
newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||||
|
|
||||||
|
targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x);
|
||||||
|
targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y);
|
||||||
|
|
||||||
|
targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing);
|
||||||
|
newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
|
||||||
|
|
||||||
|
|
||||||
|
transform.localRotation = Quaternion.Euler(newWeaponRotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetWeaponAnimation()
|
||||||
|
{
|
||||||
|
SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting);
|
||||||
|
SciFiWarriorOur.SetBool("isWalking", characterController.isWalking);
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Weapons/scr_FullCharacterController.cs.meta
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|
|
||||||
assetBundleName:
|
|
Reference in New Issue
Block a user