Joskaia ebla v jopu
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@ -53,11 +53,13 @@ public class scr_CharacterController : MonoBehaviour
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[HideInInspector]
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public bool isSprinting;
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public bool isWalking;
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private Vector3 newMovementSpeed;
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private Vector3 newMovementSpeedVelocity;
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[Header("Weapon")]
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//[Header("Weapon")]
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[HideInInspector]
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public scr_WeaponController currentWeapon;
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public float weaponAnimationSpeed;
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@ -89,11 +91,11 @@ public class scr_CharacterController : MonoBehaviour
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characterController = GetComponent<CharacterController>();
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cameraHeight = cameraHolder.localPosition.y;
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/*
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if (currentWeapon)
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{
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currentWeapon.Initialise(this);
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}
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}*/
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}
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@ -141,11 +143,14 @@ public class scr_CharacterController : MonoBehaviour
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private void CalculateMovement()
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{
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if (input_Movement.y <= 0.2f)
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if (input_Movement.y <= 0.3f)
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{
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isSprinting = false;
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}
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if (input_Movement.y <= 0.2f)
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{
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isWalking = false;
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}
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var verticalSpeed = playerSettings.WalkingForwardSpeed;
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var horizontalSpeed = playerSettings.WalkingStrafeSpeed;
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81
Assets/Scripts/Weapons/scr_FullCharacterController.cs
Normal file
81
Assets/Scripts/Weapons/scr_FullCharacterController.cs
Normal file
@ -0,0 +1,81 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using static scr_Models;
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public class scr_FullCharacterController : MonoBehaviour
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{
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private scr_CharacterController characterController;
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[Header("Settings")]
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public WeaponSettingsModel settings;
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[Header("References")]
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public Animator SciFiWarriorOur;
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private bool isInitialised;
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Vector3 newWeaponRotation;
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Vector3 newWeaponRotationVelocity;
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Vector3 targetWeaponRotation;
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Vector3 targetWeaponRotationVelocity;
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Vector3 newWeaponMovementRotation;
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Vector3 newWeaponRotationMovementVelocity;
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Vector3 targetWeaponMovementRotation;
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Vector3 targetWeaponMovementRotationVelocity;
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private void Start()
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{
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newWeaponRotation = transform.localRotation.eulerAngles;
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}
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public void Initialise(scr_CharacterController CharacterController)
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{
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characterController = CharacterController;
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isInitialised = true;
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}
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public void Update()
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{
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if (!isInitialised)
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{
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return;
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}
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CalculateWeaponRotation();
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SetWeaponAnimation();
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}
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private void CalculateWeaponRotation()
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{
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SciFiWarriorOur.speed = characterController.weaponAnimationSpeed;
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targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
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targetWeaponRotation.x += settings.SwayAmount * (settings.SwayYInverted ? characterController.input_View.y : -characterController.input_View.y) * Time.deltaTime;
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//newWeaponRotation.x = Mathf.Clamp(newWeaponRotation.x, ViewClampYMin, ViewClampYMax);
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targetWeaponRotation.x = Mathf.Clamp(targetWeaponRotation.x, -settings.SwayClampX, settings.SwayClampX);
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targetWeaponRotation.y = Mathf.Clamp(targetWeaponRotation.y, -settings.SwayClampY, settings.SwayClampY);
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targetWeaponRotation.z = targetWeaponRotation.y;
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targetWeaponRotation = Vector3.SmoothDamp(targetWeaponRotation, Vector3.zero, ref targetWeaponRotationVelocity, settings.SwayResetSmoothing);
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newWeaponRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
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targetWeaponMovementRotation.z = settings.MovementSwayX * (settings.MovementSwayXInverted ? -characterController.input_Movement.x : characterController.input_Movement.x);
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targetWeaponMovementRotation.x = settings.MovementSwayY * (settings.MovementSwayYInverted ? -characterController.input_Movement.y : characterController.input_Movement.y);
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targetWeaponMovementRotation = Vector3.SmoothDamp(targetWeaponMovementRotation, Vector3.zero, ref targetWeaponMovementRotationVelocity, settings.SwayResetSmoothing);
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newWeaponMovementRotation = Vector3.SmoothDamp(newWeaponRotation, targetWeaponMovementRotation, ref newWeaponRotationVelocity, settings.SwaySmoothing);
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transform.localRotation = Quaternion.Euler(newWeaponRotation);
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}
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private void SetWeaponAnimation()
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{
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SciFiWarriorOur.SetBool("isSprinting", characterController.isSprinting);
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SciFiWarriorOur.SetBool("isWalking", characterController.isWalking);
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}
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}
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3
Assets/Scripts/Weapons/scr_FullCharacterController.cs.meta
generated
Normal file
3
Assets/Scripts/Weapons/scr_FullCharacterController.cs.meta
generated
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d42553a14d6745f9ab94d91cc5e1850a
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timeCreated: 1650274114
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