fixed animations
This commit is contained in:
@ -1 +1 @@
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4
Assets/Scenes/tyt player/Player.prefab
generated
4
Assets/Scenes/tyt player/Player.prefab
generated
@ -504,7 +504,7 @@ PrefabInstance:
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: 0.09800026
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value: 0.098
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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type: 3}
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type: 3}
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@ -514,7 +514,7 @@ PrefabInstance:
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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type: 3}
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type: 3}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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value: 0.4849999
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value: 0.81
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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- target: {fileID: -4216859302048453862, guid: 99fcce1f10b2ebd4a8cd31a345f6bed8,
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type: 3}
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type: 3}
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@ -49,7 +49,8 @@ public class scr_CharacterController : MonoBehaviour
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private float cameraHeight;
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private float cameraHeight;
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private float cameraHeightVelocity;
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private float cameraHeightVelocity;
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private bool isSprinting;
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[HideInInspector]
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public bool isSprinting;
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private Vector3 newMovementSpeed;
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private Vector3 newMovementSpeed;
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private Vector3 newMovementSpeedVelocity;
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private Vector3 newMovementSpeedVelocity;
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@ -42,6 +42,12 @@ public class scr_WeaponController : MonoBehaviour
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return;
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return;
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}
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}
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CalculateWeaponRotation();
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SetWeaponAnimation();
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}
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private void CalculateWeaponRotation()
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{
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weaponAnimator.speed = characterController.weaponAnimationSpeed;
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weaponAnimator.speed = characterController.weaponAnimationSpeed;
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targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
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targetWeaponRotation.y += settings.SwayAmount * (settings.SwayXInverted ? -characterController.input_View.x : characterController.input_View.x) * Time.deltaTime;
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@ -65,4 +71,9 @@ public class scr_WeaponController : MonoBehaviour
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transform.localRotation = Quaternion.Euler(newWeaponRotation);
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transform.localRotation = Quaternion.Euler(newWeaponRotation);
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}
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}
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private void SetWeaponAnimation()
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{
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weaponAnimator.SetBool("isSprinting", characterController.isSprinting);
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}
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}
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}
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