Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1
This commit is contained in:
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 80ef0d75029e25243857877facd14d75
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externalObjects: {}
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assetBundleName:
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assetBundleVariant:
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2
Assets/Prefabs/Player.prefab.meta
generated
2
Assets/Prefabs/Player.prefab.meta
generated
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 99bb17a23a489624baeaf337f91a4f84
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guid: 80f6c1c85e5daed4c96c70205ed5503d
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PrefabImporter:
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externalObjects: {}
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userData:
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@ -9,12 +9,12 @@ public class CharacterCondition
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public event Action<int> OnChangeAmmunitionEvent;
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private int health;
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public int HealthPoints
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{
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get
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{
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return health;
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}
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public int HealthPoints
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{
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get
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{
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return health;
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}
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private set
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{
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health = value;
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@ -36,20 +36,9 @@ public class MovementController : MonoBehaviour
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{
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FlagDistance = (flag.transform.position - gameObject.transform.position).magnitude;
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}
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public void MoveToPointById(int id)
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{
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if (!navPoints.ContainsKey(id))
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{
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Debug.LogWarning("PIDOR");
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return;
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}
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goToNextNavPoint(navPoints[id]);
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}
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public void MoveToRandomPoint()
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{
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Debug.Log(MapManager.NavPoints == null);
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GoToNextNavPoint(MapManager.NavPoints[Random.Range(0, MapManager.NavPoints.Count)]);
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}
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@ -25,8 +25,8 @@ public class GameManager : MonoBehaviour
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{
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Academy.Instance.OnEnvironmentReset += ResetScene;
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GlobalEventManager.onCaptureFlag += FlagCaptured;
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GlobalEventManager.onTimeLeft += TimeOut;
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GlobalEventManager.OnCaptureFlag += FlagCaptured;
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GlobalEventManager.OnTimeLeft += TimeOut;
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var agents = GameObject.FindObjectsOfType<Agent>();
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foreach (var item in agents)
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@ -138,8 +138,8 @@ public class GameManager : MonoBehaviour
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private void OnDestroy()
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{
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GlobalEventManager.onCaptureFlag -= FlagCaptured;
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GlobalEventManager.onTimeLeft -= TimeOut;
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GlobalEventManager.OnCaptureFlag -= FlagCaptured;
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GlobalEventManager.OnTimeLeft -= TimeOut;
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}
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public static event Action OnResetScene;
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@ -2,18 +2,18 @@
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public class GlobalEventManager
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{
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public static event Action<Team> onCaptureFlag;
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public static event Action<Team> OnCaptureFlag;
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public static void SendCaptureFlag(Team team)
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{
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onCaptureFlag?.Invoke(team);
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onCaptureFlag = null;
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OnCaptureFlag?.Invoke(team);
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OnCaptureFlag = null;
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}
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public static event Action onTimeLeft;
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public static event Action OnTimeLeft;
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public static void SendTimeout()
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{
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onTimeLeft?.Invoke();
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onTimeLeft = null;
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OnTimeLeft?.Invoke();
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OnTimeLeft = null;
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}
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}
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@ -5,10 +5,9 @@ public class MapManager : MonoBehaviour
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{
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private static MapManager instance;
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public static MapManager Instance => instance;
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private static List<NavPoint> navPoints = new List<NavPoint>();
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private static Dictionary<int, NavPoint> iDToNavPoint = new Dictionary<int, NavPoint>();
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public static List<NavPoint> NavPoints { get => navPoints; private set => navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }
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[SerializeField] static List<NavPoint> _navPoints;
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public static List<NavPoint> NavPoints { get => _navPoints; private set => _navPoints = value; }
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public static Dictionary<int, NavPoint> IDToNavPoint {get; private set; }
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private void Awake()
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{
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@ -3,17 +3,17 @@ using UnityEngine;
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public class Logger
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{
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private const string directory = "/Logs/";
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private const string baseName = "Log#";
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private const string Directory = "/Logs/";
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private const string BaseName = "Log#";
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public static void SaveLog<T>(T objToSerialize)
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{
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string dir = Application.persistentDataPath + directory;
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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var dir = Application.persistentDataPath + Directory;
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if (!System.IO.Directory.Exists(dir))
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System.IO.Directory.CreateDirectory(dir);
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var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
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string json = JsonUtility.ToJson(objToSerialize);
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var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
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var json = JsonUtility.ToJson(objToSerialize);
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File.WriteAllText(dir + logName, json);
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}
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}
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@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
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foreach (var npc in GameObject.FindObjectsOfType<NPC>())
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npc.OnDamageRecieved += RegisterDamage;
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GlobalEventManager.onCaptureFlag += RegisterWin;
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GlobalEventManager.onTimeLeft += RegisterTimeOut;
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GlobalEventManager.OnCaptureFlag += RegisterWin;
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GlobalEventManager.OnTimeLeft += RegisterTimeOut;
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}
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private void RegisterDamage(int damage, Team team)
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@ -1,2 +0,0 @@
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m_EditorVersion: 2019.4.36f1
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m_EditorVersionWithRevision: 2019.4.36f1 (660c164b2fc5)
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