Merge branch 'krazerleo/core/1' of https://gitea.gavt45.ru/gav/real-shooter into krazerleo/core/1

This commit is contained in:
Andrey Gumirov
2022-05-07 21:53:09 +07:00
10 changed files with 29 additions and 50 deletions

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@ -1,7 +0,0 @@
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@ -1,5 +1,5 @@
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@ -37,19 +37,8 @@ public class MovementController : MonoBehaviour
FlagDistance = (flag.transform.position - gameObject.transform.position).magnitude;
}
public void MoveToPointById(int id)
{
if (!navPoints.ContainsKey(id))
{
Debug.LogWarning("PIDOR");
return;
}
goToNextNavPoint(navPoints[id]);
}
public void MoveToRandomPoint()
{
Debug.Log(MapManager.NavPoints == null);
GoToNextNavPoint(MapManager.NavPoints[Random.Range(0, MapManager.NavPoints.Count)]);
}

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@ -25,8 +25,8 @@ public class GameManager : MonoBehaviour
{
Academy.Instance.OnEnvironmentReset += ResetScene;
GlobalEventManager.onCaptureFlag += FlagCaptured;
GlobalEventManager.onTimeLeft += TimeOut;
GlobalEventManager.OnCaptureFlag += FlagCaptured;
GlobalEventManager.OnTimeLeft += TimeOut;
var agents = GameObject.FindObjectsOfType<Agent>();
foreach (var item in agents)
@ -138,8 +138,8 @@ public class GameManager : MonoBehaviour
private void OnDestroy()
{
GlobalEventManager.onCaptureFlag -= FlagCaptured;
GlobalEventManager.onTimeLeft -= TimeOut;
GlobalEventManager.OnCaptureFlag -= FlagCaptured;
GlobalEventManager.OnTimeLeft -= TimeOut;
}
public static event Action OnResetScene;

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@ -2,18 +2,18 @@
public class GlobalEventManager
{
public static event Action<Team> onCaptureFlag;
public static event Action<Team> OnCaptureFlag;
public static void SendCaptureFlag(Team team)
{
onCaptureFlag?.Invoke(team);
onCaptureFlag = null;
OnCaptureFlag?.Invoke(team);
OnCaptureFlag = null;
}
public static event Action onTimeLeft;
public static event Action OnTimeLeft;
public static void SendTimeout()
{
onTimeLeft?.Invoke();
onTimeLeft = null;
OnTimeLeft?.Invoke();
OnTimeLeft = null;
}
}

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@ -5,10 +5,9 @@ public class MapManager : MonoBehaviour
{
private static MapManager instance;
public static MapManager Instance => instance;
private static List<NavPoint> navPoints = new List<NavPoint>();
private static Dictionary<int, NavPoint> iDToNavPoint = new Dictionary<int, NavPoint>();
public static List<NavPoint> NavPoints { get => navPoints; private set => navPoints = value; }
public static Dictionary<int, NavPoint> IDToNavPoint { get => iDToNavPoint; private set => iDToNavPoint = value; }
[SerializeField] static List<NavPoint> _navPoints;
public static List<NavPoint> NavPoints { get => _navPoints; private set => _navPoints = value; }
public static Dictionary<int, NavPoint> IDToNavPoint {get; private set; }
private void Awake()
{

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@ -3,17 +3,17 @@ using UnityEngine;
public class Logger
{
private const string directory = "/Logs/";
private const string baseName = "Log#";
private const string Directory = "/Logs/";
private const string BaseName = "Log#";
public static void SaveLog<T>(T objToSerialize)
{
string dir = Application.persistentDataPath + directory;
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
var dir = Application.persistentDataPath + Directory;
if (!System.IO.Directory.Exists(dir))
System.IO.Directory.CreateDirectory(dir);
var logName = baseName + (Directory.GetFiles(dir).Length + 1).ToString();
string json = JsonUtility.ToJson(objToSerialize);
var logName = BaseName + (System.IO.Directory.GetFiles(dir).Length + 1).ToString();
var json = JsonUtility.ToJson(objToSerialize);
File.WriteAllText(dir + logName, json);
}
}

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@ -19,8 +19,8 @@ public class StatisticManager : MonoBehaviour
foreach (var npc in GameObject.FindObjectsOfType<NPC>())
npc.OnDamageRecieved += RegisterDamage;
GlobalEventManager.onCaptureFlag += RegisterWin;
GlobalEventManager.onTimeLeft += RegisterTimeOut;
GlobalEventManager.OnCaptureFlag += RegisterWin;
GlobalEventManager.OnTimeLeft += RegisterTimeOut;
}
private void RegisterDamage(int damage, Team team)

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@ -1,2 +0,0 @@
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