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2022-04-23 21:58:16 +07:00
parent 23cc872b33
commit 4172fc94ba
872 changed files with 2796830 additions and 0 deletions

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using UnityEngine;
using System.Collections;
/**
* Rapidly sets a light on/off.
*
* (c) 2015, Jean Moreno
**/
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
public float time = 0.05f;
private float timer;
void Start ()
{
timer = time;
StartCoroutine("Flicker");
}
IEnumerator Flicker()
{
while(true)
{
GetComponent<Light>().enabled = !GetComponent<Light>().enabled;
do
{
timer -= Time.deltaTime;
yield return null;
}
while(timer > 0);
timer = time;
}
}
}