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Assets/JMO Assets/WarFX/!WarFX Readme.txt
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Assets/JMO Assets/WarFX/!WarFX Readme.txt
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War FX, version 1.8
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2019/03/20
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© 2019 - Jean Moreno
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====================
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PREFABS
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-------
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Effects are located in the "_Effects" folders, and "_Effects (Mobile)" for mobile versions.
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CARTOON FX EASY EDITOR
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----------------------
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Open the editor in the menu:
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GameObject -> CartoonFX Easy Editor
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Change the options of the editor, select the GameObject(s) you want to change, and press the corresponding buttons in the editor to apply the changes.
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CARTOON FX SPAWN SYSTEM
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-----------------------
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CFX_SpawnSystem allows you to easily preload your effects at the beginning of a Scene and get them later, avoiding the need to call Instantiate. It is highly recommended for mobile platforms!
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Create an empty GameObject and drag the script on it. You can then add GameObjects to it with its custom interface.
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To get an object in your code, use CFX_SpawnSystem.GetNextObject(object), where 'object' is the original reference to the GameObject (same as if you used Instantiate).
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Use the CFX_SpawnSystem.AllObjectsLoaded boolean value to check when objects have finished loading.
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TROUBLESHOOTING
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---------------
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* Almost all prefabs have auto-destruction scripts for the Demo scene; remove them if you do not want your particle system to destroy itself upon completion.
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* Some effects might lack luminosity in Linear Color Space (Unity Pro only); you can correct this issue on a case by case basis by increasing either the Tint Color of each Material, or the Start Color on the effect's Particle System Inspector.
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PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
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Enjoy! :)
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CONTACT
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-------
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Questions, suggestions, help needed?
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Contact me at:
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jean.moreno.public+unity@gmail.com
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I'd be happy to see any effects used in your project, so feel free to drop me a line about that! :)
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UPDATE NOTES
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------------
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1.8.04
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- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
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1.8.03
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- fixed small API deprecation (Unity 2017.4+)
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1.8.02
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- updated demo scene to use Unity UI system
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1.8.01
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- Cartoon FX Easy Editor: added "Hue Shift" slider
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- Cartoon FX Easy Editor: improved UI
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- CartoonFX Easy Editor: fixed scaling for Unity 2017.1+
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1.8
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- War FX is now free!
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- Unity 2017.1 minor fixes
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- all effects can now be scaled using the Transform component
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- updated CartoonFX Easy Editor (bug fixes)
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1.76.1
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- Unity 5.5 compatibility
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1.76
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- fixed Spawn System property 'hideObjectsInHierarchy' not being saved properly
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- added more options to the CFX Spawn System:
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* "Spawn as children of this GameObject": will spawn the instances as children of the Spawn System GameObject
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* "Only retrieve inactive GameObjects": will only retrieve GameObjects that are inactive
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* "Instantiate new instances if needed": will create new instances when no inactive instance is available
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1.751
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- removed Soft Particles for bullet holes
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1.75
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- updated demo scene
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- fixed missing scripts
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1.74
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- fixed deprecated method warning in Unity 4.3+
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1.73
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- updated "JMO Assets" menu
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- removed WFX_ParticleMeshBillboard, ends up being too expensive for mobile CPUs
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1.72
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- fixed warning in Unity 4.3+ for Spawn System editor
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1.71
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- fixed CFX_SpawnSystem not being set dirty when changed
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- replaced WFX_AutoDestructShuriken with CFX_AutoDestructShuriken so that WarFX can be imported along the Cartoon FX packs
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- using the same CFX_SpawnSystem as the Cartoon FX packs now
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1.7
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- updated CFX Editor
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- updated max particle count for each prefab to lower memory usage
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- removed all Lights for Mobile prefabs
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1.61
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- updated CFX Editor
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1.6
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- updated CFX Editor
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(now in Window > CartoonFX Easy Editor, and more options)
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- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support
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1.52
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- fixed other Unity 4.1 incompatibilities
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1.51
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- fixed fog for a shader
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1.5
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- fixed Compilation error for CFX_SpawnSystem in Unity 4.1
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- fixed Cartoon FX editor scaling, now supports "Size by Speed"
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1.4
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- inclusion of Cartoon FX Spawn System
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1.3
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- fix fog colors for some shaders
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- better colors in linear color space
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1.2
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- fix compilation error with DirectX 11
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1.1
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- added a more realistic Flame Thrower (WFX_FlameThrower Big Alt)
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- added Asset Labels to the prefabs
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NOTES
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-----
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M4 Weapon model from Unity 3.5 Bootcamp Demo
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Bullet Holes textures edited from Unity 3.5 Bootcamp Demo
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